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Searched refs:partial_mask (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/llvmpipe/
H A Dlp_rast_tri_tmp.h145 unsigned partial_mask = partmask & ~outmask; in do_block_16() local
147 assert((partial_mask & inmask) == 0); in do_block_16()
149 LP_COUNT_ADD(nr_empty_4, util_bitcount(0xffff & ~(partial_mask | inmask))); in do_block_16()
153 while (partial_mask) { in do_block_16()
154 int i = ffs(partial_mask) - 1; in do_block_16()
161 partial_mask &= ~(1 << i); in do_block_16()
205 unsigned outmask, inmask, partmask, partial_mask; in lp_rast_triangle() local
302 partial_mask = partmask & ~outmask; in lp_rast_triangle()
304 assert((partial_mask & inmask) == 0); in lp_rast_triangle()
306 LP_COUNT_ADD(nr_empty_16, util_bitcount(0xffff & ~(partial_mask | inmas in lp_rast_triangle()
401 unsigned partial_mask = 0xffff & ~outmask; TRI_16() local
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H A Dlp_state_fs.c2372 unsigned partial_mask, in generate_unswizzled_blend()
2464 partial_mask |= !variant->opaque; in generate_unswizzled_blend()
2988 partial_mask ? src_mask[i] : NULL, in generate_unswizzled_blend()
3051 unsigned partial_mask) in generate_fragment()
3053 assert(partial_mask == RAST_WHOLE || in generate_fragment()
3054 partial_mask == RAST_EDGE_TEST); in generate_fragment()
3138 partial_mask ? "partial" : "whole"); in generate_fragment()
3162 variant->function[partial_mask] = function; in generate_fragment()
3327 if (partial_mask) { in generate_fragment()
3447 partial_mask, do_branc in generate_fragment()
2361 generate_unswizzled_blend(struct gallivm_state *gallivm, unsigned rt, struct lp_fragment_shader_variant *variant, enum pipe_format out_format, unsigned int num_fs, struct lp_type fs_type, LLVMValueRef* fs_mask, LLVMValueRef fs_out_color[PIPE_MAX_COLOR_BUFS][TGSI_NUM_CHANNELS][4], LLVMValueRef context_ptr, LLVMValueRef color_ptr, LLVMValueRef stride, unsigned partial_mask, boolean do_branch) generate_unswizzled_blend() argument
3048 generate_fragment(struct llvmpipe_context *lp, struct lp_fragment_shader *shader, struct lp_fragment_shader_variant *variant, unsigned partial_mask) generate_fragment() argument
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