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Help
Searched
refs:pad_right
(Results
1 - 3
of
3
) sorted by relevance
/third_party/node/deps/v8/tools/
H
A
D
windbg.js
746
function
pad_right
(addr) {
779
pad_right
((map || obj) ? decomp(val) : val) : "";
780
print(`${
pad_right
(aligned_addr)} ${
pad_right
(val)} ${full_ptr} ${augm}`);
/third_party/skia/third_party/externals/imgui/
H
A
D
imgui_draw.cpp
2714
unsigned int
pad_right
= r->Width - (pad_left + line_width);
in ImFontAtlasBuildRenderLinesTexData()
local
2717
IM_ASSERT(pad_left + line_width +
pad_right
== r->Width && y < r->Height); // Make sure we're inside the texture bounds before we start writing pixels
in ImFontAtlasBuildRenderLinesTexData()
2727
for (unsigned int i = 0; i <
pad_right
; i++)
in ImFontAtlasBuildRenderLinesTexData()
2739
for (unsigned int i = 0; i <
pad_right
; i++)
in ImFontAtlasBuildRenderLinesTexData()
/third_party/mesa3d/src/imgui/
H
A
D
imgui.cpp
5399
float
pad_right
= (p_open == NULL) ? style.FramePadding.x : (style.FramePadding.x + g.FontSize + style.ItemInnerSpacing.x);
in Begin()
local
5401
pad_right
= ImLerp(
pad_right
, pad_left, style.WindowTitleAlign.x);
in Begin()
5403
text_r.Max.x -=
pad_right
;
in Begin()
Completed in 27 milliseconds