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Searched refs:packed_varying_sz (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/asahi/
H A Dagx_state.c951 unsigned packed_varying_sz = (AGX_VARYING_HEADER_LENGTH + varyings->nr_descs * AGX_VARYING_LENGTH); in agx_update_shader() local
952 uint8_t *packed_varyings = alloca(packed_varying_sz); in agx_update_shader()
964 ALIGN_POT(binary.size, 256) + (3 * packed_varying_sz), in agx_update_shader()
972 memcpy(((uint8_t *) compiled->bo->ptr.cpu) + offs, packed_varyings, packed_varying_sz); in agx_update_shader()
973 offs += packed_varying_sz; in agx_update_shader()

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