Searched refs:packFloat16Bit (Results 1 - 6 of 6) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderexecutor/ |
H A D | vktShaderExecutor.cpp | 100 void packFloat16Bit (std::ostream& src, const std::vector<Symbol>& outputs) in packFloat16Bit() function 247 if (shaderSpec.packFloat16Bit && isDataTypeFloatOrVec(input->varType.getBasicType())) in generateVertexShader() 259 if (shaderSpec.packFloat16Bit && isDataTypeFloatOrVec(output->varType.getBasicType())) in generateVertexShader() 279 if (shaderSpec.packFloat16Bit) in generateVertexShader() 280 packFloat16Bit(src, shaderSpec.outputs); in generateVertexShader() 285 if (shaderSpec.packFloat16Bit && isDataTypeFloatOrVec(output->varType.getBasicType())) in generateVertexShader() 366 packFloat16Bit(src, shaderSpec.outputs); in generateFragShaderOutAssign() 535 if (shaderSpec.packFloat16Bit && isDataTypeFloatOrVec(input->varType.getBasicType())) in generateFragmentShader() 547 if (shaderSpec.packFloat16Bit && isDataTypeFloatOrVec(output->varType.getBasicType())) in generateFragmentShader() 567 generateFragShaderOutAssign(src, shaderSpec, useIntOutputs, "", outputPrefix, shaderSpec.packFloat16Bit); in generateFragmentShader() 1775 copyToBuffer(const glu::VarType& varType, const VarLayout& layout, int numValues, const void* srcBasePtr, void* dstBasePtr, bool packFloat16Bit) copyToBuffer() argument 1844 uploadInputBuffer(const void* const* inputPtrs, int numValues, bool packFloat16Bit) uploadInputBuffer() argument [all...] |
H A D | vktShaderExecutor.hpp | 69 bool packFloat16Bit; member 75 , packFloat16Bit (false) in ShaderSpec()
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H A D | vktShaderBuiltinPrecisionTests.cpp | 6447 m_spec.packFloat16Bit = context.isPackFloat16b; 6513 if (inputs16Bit || m_spec.packFloat16Bit)
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderexecutor/ |
H A D | vktShaderExecutor.cpp | 100 void packFloat16Bit (std::ostream& src, const std::vector<Symbol>& outputs) in packFloat16Bit() function 247 if (shaderSpec.packFloat16Bit && isDataTypeFloatOrVec(input->varType.getBasicType())) in generateVertexShader() 259 if (shaderSpec.packFloat16Bit && isDataTypeFloatOrVec(output->varType.getBasicType())) in generateVertexShader() 279 if (shaderSpec.packFloat16Bit) in generateVertexShader() 280 packFloat16Bit(src, shaderSpec.outputs); in generateVertexShader() 285 if (shaderSpec.packFloat16Bit && isDataTypeFloatOrVec(output->varType.getBasicType())) in generateVertexShader() 366 packFloat16Bit(src, shaderSpec.outputs); in generateFragShaderOutAssign() 535 if (shaderSpec.packFloat16Bit && isDataTypeFloatOrVec(input->varType.getBasicType())) in generateFragmentShader() 547 if (shaderSpec.packFloat16Bit && isDataTypeFloatOrVec(output->varType.getBasicType())) in generateFragmentShader() 567 generateFragShaderOutAssign(src, shaderSpec, useIntOutputs, "", outputPrefix, shaderSpec.packFloat16Bit); in generateFragmentShader() 1775 copyToBuffer(const glu::VarType& varType, const VarLayout& layout, int numValues, const void* srcBasePtr, void* dstBasePtr, bool packFloat16Bit) copyToBuffer() argument 1844 uploadInputBuffer(const void* const* inputPtrs, int numValues, bool packFloat16Bit) uploadInputBuffer() argument [all...] |
H A D | vktShaderExecutor.hpp | 69 bool packFloat16Bit; member 75 , packFloat16Bit (false) in ShaderSpec()
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H A D | vktShaderBuiltinPrecisionTests.cpp | 6436 m_spec.packFloat16Bit = context.isPackFloat16b; 6502 if (inputs16Bit || m_spec.packFloat16Bit)
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