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Help
Searched
refs:pOutputStreamDecl
(Results
1 - 1
of
1
) sorted by relevance
/third_party/mesa3d/src/gallium/frontends/d3d10umd/
H
A
D
Shader.cpp
859
CONST D3D10DDIARG_STREAM_OUTPUT_DECLARATION_ENTRY*
pOutputStreamDecl
=
in CreateGeometryShaderWithStreamOutput()
local
860
&pData->
pOutputStreamDecl
[i];
in CreateGeometryShaderWithStreamOutput()
861
BYTE RegisterMask =
pOutputStreamDecl
->RegisterMask;
in CreateGeometryShaderWithStreamOutput()
876
pOutputStreamDecl
->RegisterMask);
in CreateGeometryShaderWithStreamOutput()
879
if (
pOutputStreamDecl
->RegisterIndex == 0xffffffff) {
in CreateGeometryShaderWithStreamOutput()
888
pOutputStreamDecl
->OutputSlot;
in CreateGeometryShaderWithStreamOutput()
890
ShaderFindOutputMapping(pShader,
pOutputStreamDecl
->RegisterIndex);
in CreateGeometryShaderWithStreamOutput()
892
total_components[
pOutputStreamDecl
->OutputSlot];
in CreateGeometryShaderWithStreamOutput()
893
if (
pOutputStreamDecl
->OutputSlot != 0)
in CreateGeometryShaderWithStreamOutput()
896
total_components[
pOutputStreamDecl
in CreateGeometryShaderWithStreamOutput()
[all...]
Completed in 2 milliseconds