Searched refs:pBackBuffer (Results 1 - 5 of 5) sorted by relevance
/third_party/skia/third_party/externals/imgui/examples/example_sdl_directx11/ |
H A D | main.cpp | 221 ID3D11Texture2D* pBackBuffer; in CreateRenderTarget() local 222 g_pSwapChain->GetBuffer(0, IID_PPV_ARGS(&pBackBuffer)); in CreateRenderTarget() 223 g_pd3dDevice->CreateRenderTargetView(pBackBuffer, NULL, &g_mainRenderTargetView); in CreateRenderTarget() 224 pBackBuffer->Release(); in CreateRenderTarget()
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/third_party/skia/third_party/externals/imgui/examples/example_win32_directx10/ |
H A D | main.cpp | 203 ID3D10Texture2D* pBackBuffer; in CreateRenderTarget() local 204 g_pSwapChain->GetBuffer(0, IID_PPV_ARGS(&pBackBuffer)); in CreateRenderTarget() 205 g_pd3dDevice->CreateRenderTargetView(pBackBuffer, NULL, &g_mainRenderTargetView); in CreateRenderTarget() 206 pBackBuffer->Release(); in CreateRenderTarget()
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/third_party/skia/third_party/externals/imgui/examples/example_win32_directx11/ |
H A D | main.cpp | 207 ID3D11Texture2D* pBackBuffer; in CreateRenderTarget() local 208 g_pSwapChain->GetBuffer(0, IID_PPV_ARGS(&pBackBuffer)); in CreateRenderTarget() 209 g_pd3dDevice->CreateRenderTargetView(pBackBuffer, NULL, &g_mainRenderTargetView); in CreateRenderTarget() 210 pBackBuffer->Release(); in CreateRenderTarget()
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/third_party/mesa3d/src/gallium/targets/d3d10sw/tests/ |
H A D | tri.cpp | 156 ComPtr<ID3D11Texture2D> pBackBuffer; in main() local 157 hr = pSwapChain->GetBuffer(0, IID_ID3D11Texture2D, (void **)&pBackBuffer); in main() 169 hr = pDevice->CreateRenderTargetView(pBackBuffer.Get(), &RenderTargetViewDesc, &pRenderTargetView); in main()
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/third_party/skia/third_party/externals/imgui/examples/example_win32_directx12/ |
H A D | main.cpp | 380 ID3D12Resource* pBackBuffer = NULL; in CreateRenderTarget() local 381 g_pSwapChain->GetBuffer(i, IID_PPV_ARGS(&pBackBuffer)); in CreateRenderTarget() 382 g_pd3dDevice->CreateRenderTargetView(pBackBuffer, NULL, g_mainRenderTargetDescriptor[i]); in CreateRenderTarget() 383 g_mainRenderTargetResource[i] = pBackBuffer; in CreateRenderTarget()
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