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Help
Searched
refs:p0p1
(Results
1 - 3
of
3
) sorted by relevance
/third_party/skia/src/gpu/tessellate/
H
A
D
PatchWriter.h
164
float4
p0p1
= line.fP0P1;
in operator <<()
local
165
float4 v =
p0p1
.zwxy() -
p0p1
;
in operator <<()
166
return vertexWriter <<
p0p1
.lo << (v * (1/3.f) +
p0p1
) <<
p0p1
.hi;
in operator <<()
H
A
D
AffineMatrix.h
35
SK_ALWAYS_INLINE float4 map2Points(float4
p0p1
) const {
in map2Points()
36
return fScale *
p0p1
+ (fSkew *
p0p1
.yxwz() + fTrans);
in map2Points()
/third_party/skia/src/ports/
H
A
D
SkFontHost_FreeType_common.cpp
585
// Do not draw the gradient if
p0p1
is parallel to p0p2.
in colrv1_configure_skpaint()
609
// Project/scale points according to stop extrema along
p0p1
line,
in colrv1_configure_skpaint()
614
SkVector
p0p1
= p1 - p0;
in colrv1_configure_skpaint()
local
615
SkVector new_p0_offset =
p0p1
;
in colrv1_configure_skpaint()
617
SkVector new_p1_offset =
p0p1
;
in colrv1_configure_skpaint()
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