Searched refs:overshoot (Results 1 - 8 of 8) sorted by relevance
/third_party/ffmpeg/libavfilter/ |
H A D | vf_maskedclamp.c | 43 int overshoot; member 56 { "overshoot", "set overshoot", OFFSET(overshoot), AV_OPT_TYPE_INT, {.i64=0}, 0, UINT16_MAX, FLAGS }, 105 const int overshoot = s->overshoot; in maskedclamp_slice() local 115 s->dsp.maskedclamp(bsrc, dst, darksrc, brightsrc, w, undershoot, overshoot); in maskedclamp_slice() 168 int w, int undershoot, int overshoot) \ 177 dst[x] = FFMIN(dst[x], brightsrc[x] + overshoot); \ 205 s->overshoot in config_input() [all...] |
H A D | maskedclamp.h | 30 int w, int undershoot, int overshoot);
|
H A D | vf_libplacebo.c | 117 float overshoot; member 387 .overshoot_margin = s->overshoot, in process_frames() 662 { "overshoot", "Tone-mapping overshoot margin", OFFSET(overshoot), AV_OPT_TYPE_FLOAT, {.dbl = 0.05}, 0.0, 1.0, DYNAMIC },
|
/third_party/ffmpeg/libavfilter/x86/ |
H A D | vf_maskedclamp_init.c | 29 int w, int undershoot, int overshoot); 33 int w, int undershoot, int overshoot);
|
H A D | vf_maskedclamp.asm | 31 ; int w, int undershoot, int overshoot) 35 cglobal maskedclamp8, 5,5,5, src, dst, dark, bright, w, undershoot, overshoot 67 cglobal maskedclamp16, 5,5,5, src, dst, dark, bright, w, undershoot, overshoot
|
/third_party/skia/bench/ |
H A D | DashBench.cpp | 343 const SkScalar overshoot = 100*1000; in GiantDashBench() local 345 { -overshoot, cy }, { 640 + overshoot, cy } in GiantDashBench()
|
/third_party/node/deps/v8/src/zone/ |
H A D | zone-chunk-list.h | 202 auto overshoot = position_ - current_->capacity_; in Advance() local 204 position_ = overshoot; in Advance()
|
/third_party/skia/third_party/externals/freetype/src/raster/ |
H A D | ftraster.c | 609 * overshoot :: 619 Bool overshoot ) in New_Profile() 645 if ( overshoot ) in New_Profile() 652 if ( overshoot ) in New_Profile() 683 * overshoot :: 691 End_Profile( RAS_ARGS Bool overshoot ) in End_Profile() 714 if ( overshoot ) in End_Profile() 2369 /* overshoot, respectively */ in Vertical_Sweep_Drop()
|
Completed in 8 milliseconds