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Searched refs:output_resolved (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
H A DDraw.cpp71 if (!gs->output_resolved) { in ResolveState()
84 gs->output_resolved = TRUE; in ResolveState()
H A DShader.cpp550 pShader->output_resolved = TRUE; in CreateVertexShader()
686 pShader->output_resolved = TRUE; in CreateGeometryShader()
856 pShader->output_resolved = (pShader->state.tokens != NULL); in CreateGeometryShaderWithStreamOutput()
1002 pShader->output_resolved = TRUE;
H A DState.h61 boolean output_resolved; member

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