/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsShaderExecUtil.cpp | 94 static std::string generateVertexShader (const ShaderSpec& shaderSpec, const std::string& inputPrefix, const std::string& outputPrefix) in generateVertexShader() argument 101 DE_ASSERT(!inputPrefix.empty() && !outputPrefix.empty()); in generateVertexShader() 123 src << "flat " << out << " " << glu::declare(intType, outputPrefix + output->name) << ";\n"; in generateVertexShader() 126 src << "flat " << out << " " << glu::declare(output->varType, outputPrefix + output->name) << ";\n"; in generateVertexShader() 160 src << "\t" << outputPrefix << output->name << " = " << glu::getDataTypeName(intBaseType) << "(" << output->name << ");\n"; in generateVertexShader() 163 src << "\t" << outputPrefix << output->name << " = " << output->name << ";\n"; in generateVertexShader() 171 static std::string generateGeometryShader (const ShaderSpec& shaderSpec, const std::string& inputPrefix, const std::string& outputPrefix) in generateGeometryShader() argument 174 DE_ASSERT(!inputPrefix.empty() && !outputPrefix.empty()); in generateGeometryShader() 202 src << "flat out " << glu::declare(intType, outputPrefix + output->name) << ";\n"; in generateGeometryShader() 205 src << "flat out " << glu::declare(output->varType, outputPrefix in generateGeometryShader() 270 generatePassthroughVertexShader(const ShaderSpec& shaderSpec, const std::string& inputPrefix, const std::string& outputPrefix) generatePassthroughVertexShader() argument 298 generateFragShaderOutputDecl(std::ostream& src, const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& outputPrefix) generateFragShaderOutputDecl() argument 349 generateFragShaderOutAssign(std::ostream& src, const ShaderSpec& shaderSpec, bool useIntOutputs, const std::string& valuePrefix, const std::string& outputPrefix) generateFragShaderOutAssign() argument 377 generateFragmentShader(const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) generateFragmentShader() argument 419 generatePassthroughFragmentShader(const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) generatePassthroughFragmentShader() argument [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderexecutor/ |
H A D | vktShaderExecutor.cpp | 171 static std::string generatePassthroughVertexShader (const ShaderSpec& shaderSpec, const char* inputPrefix, const char* outputPrefix) in generatePassthroughVertexShader() argument 187 << "layout(location = " << location - 1 << ") flat out " << glu::declare(input->varType, outputPrefix + input->name) << ";\n"; in generatePassthroughVertexShader() 195 src << "\t" << outputPrefix << input->name << " = " << inputPrefix << input->name << ";\n"; in generatePassthroughVertexShader() 202 static std::string generateVertexShader (const ShaderSpec& shaderSpec, const std::string& inputPrefix, const std::string& outputPrefix) in generateVertexShader() argument 204 DE_ASSERT(!inputPrefix.empty() && !outputPrefix.empty()); in generateVertexShader() 232 src << "layout(location = " << locationNumber << ") flat out " << glu::declare(intType, outputPrefix + output->name) << ";\n"; in generateVertexShader() 235 src << "layout(location = " << locationNumber << ") flat out " << glu::declare(output->varType, outputPrefix + output->name) << ";\n"; in generateVertexShader() 287 src << "\t" << outputPrefix << output->name << " = packed_" << output->name << ";\n"; in generateVertexShader() 296 src << "\t" << outputPrefix << output->name << " = " << glu::getDataTypeName(intBaseType) << "(" << output->name << ");\n"; in generateVertexShader() 299 src << "\t" << outputPrefix << outpu in generateVertexShader() 314 generateFragShaderOutputDecl(std::ostream& src, const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& outputPrefix) generateFragShaderOutputDecl() argument 363 generateFragShaderOutAssign(std::ostream& src, const ShaderSpec& shaderSpec, bool useIntOutputs, const std::string& valuePrefix, const std::string& outputPrefix, const bool isInput16Bit = false) generateFragShaderOutAssign() argument 396 generatePassthroughFragmentShader(const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) generatePassthroughFragmentShader() argument 431 generateGeometryShader(const ShaderSpec& shaderSpec, const std::string& inputPrefix, const std::string& outputPrefix, const bool pointSizeSupported) generateGeometryShader() argument 515 generateFragmentShader(const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) generateFragmentShader() argument [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderexecutor/ |
H A D | vktShaderExecutor.cpp | 171 static std::string generatePassthroughVertexShader (const ShaderSpec& shaderSpec, const char* inputPrefix, const char* outputPrefix) in generatePassthroughVertexShader() argument 187 << "layout(location = " << location - 1 << ") flat out " << glu::declare(input->varType, outputPrefix + input->name) << ";\n"; in generatePassthroughVertexShader() 195 src << "\t" << outputPrefix << input->name << " = " << inputPrefix << input->name << ";\n"; in generatePassthroughVertexShader() 202 static std::string generateVertexShader (const ShaderSpec& shaderSpec, const std::string& inputPrefix, const std::string& outputPrefix) in generateVertexShader() argument 204 DE_ASSERT(!inputPrefix.empty() && !outputPrefix.empty()); in generateVertexShader() 232 src << "layout(location = " << locationNumber << ") flat out " << glu::declare(intType, outputPrefix + output->name) << ";\n"; in generateVertexShader() 235 src << "layout(location = " << locationNumber << ") flat out " << glu::declare(output->varType, outputPrefix + output->name) << ";\n"; in generateVertexShader() 287 src << "\t" << outputPrefix << output->name << " = packed_" << output->name << ";\n"; in generateVertexShader() 296 src << "\t" << outputPrefix << output->name << " = " << glu::getDataTypeName(intBaseType) << "(" << output->name << ");\n"; in generateVertexShader() 299 src << "\t" << outputPrefix << outpu in generateVertexShader() 314 generateFragShaderOutputDecl(std::ostream& src, const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& outputPrefix) generateFragShaderOutputDecl() argument 363 generateFragShaderOutAssign(std::ostream& src, const ShaderSpec& shaderSpec, bool useIntOutputs, const std::string& valuePrefix, const std::string& outputPrefix, const bool isInput16Bit = false) generateFragShaderOutAssign() argument 396 generatePassthroughFragmentShader(const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) generatePassthroughFragmentShader() argument 431 generateGeometryShader(const ShaderSpec& shaderSpec, const std::string& inputPrefix, const std::string& outputPrefix, const bool pointSizeSupported) generateGeometryShader() argument 515 generateFragmentShader(const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) generateFragmentShader() argument [all...] |