Home
last modified time | relevance | path

Searched refs:out_v (Results 1 - 9 of 9) sorted by relevance

/third_party/ffmpeg/libavdevice/
H A Dalsa.c69 void *out_v, \
73 TYPE *out = out_v; \
/third_party/ffmpeg/libavcodec/loongarch/
H A Dh264qpel_lasx.c980 #define QPEL8_H_LOWPASS(out_v) \
998 out_v = __lasx_xvssrani_bu_h(src02, src02, 5); \
/third_party/glfw/deps/
H A Dnuklear.h3650 NK_API void nk_colorf_hsva_f(float *out_h, float *out_s, float *out_v, float *out_a, struct nk_colorf in);
3676 NK_API void nk_color_hsv_i(int *out_h, int *out_s, int *out_v, struct nk_color);
3677 NK_API void nk_color_hsv_b(nk_byte *out_h, nk_byte *out_s, nk_byte *out_v, struct nk_color);
3680 NK_API void nk_color_hsv_f(float *out_h, float *out_s, float *out_v, struct nk_color);
3687 NK_API void nk_color_hsva_f(float *out_h, float *out_s, float *out_v, float *out_a, struct nk_color);
7737 nk_color_hsv_f(float *out_h, float *out_s, float *out_v, struct nk_color in) in nk_color_hsv_f() argument
7740 nk_color_hsva_f(out_h, out_s, out_v, &a, in); in nk_color_hsv_f()
7750 float *out_v, float *out_a, struct nk_colorf in) in nk_colorf_hsva_f()
7765 *out_v = in.r; in nk_colorf_hsva_f()
7776 float *out_v, floa in nk_color_hsva_f()
7749 nk_colorf_hsva_f(float *out_h, float *out_s, float *out_v, float *out_a, struct nk_colorf in) nk_colorf_hsva_f() argument
7775 nk_color_hsva_f(float *out_h, float *out_s, float *out_v, float *out_a, struct nk_color in) nk_color_hsva_f() argument
7788 nk_color_hsva_i(int *out_h, int *out_s, int *out_v, int *out_a, struct nk_color in) nk_color_hsva_i() argument
7824 nk_color_hsv_i(int *out_h, int *out_s, int *out_v, struct nk_color in) nk_color_hsv_i() argument
7830 nk_color_hsv_b(nk_byte *out_h, nk_byte *out_s, nk_byte *out_v, struct nk_color in) nk_color_hsv_b() argument
[all...]
/third_party/mesa3d/src/imgui/
H A Dimgui_internal.h168 IMGUI_API void ImTriangleBarycentricCoords(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p, float& out_u, float& out_v, float& out_w);
H A Dimgui.h639 IMGUI_API void ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v);
H A Dimgui.cpp1253 void ImTriangleBarycentricCoords(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p, float& out_u, float& out_v, float& out_w)
1259 out_v = (v2.x * v1.y - v1.x * v2.y) / denom;
1261 out_u = 1.0f - out_v - out_w;
1778 void ImGui::ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v) in ColorConvertRGBtoHSV() argument
1795 out_v = r; in ColorConvertRGBtoHSV()
/third_party/skia/third_party/externals/imgui/
H A Dimgui.cpp1301 void ImTriangleBarycentricCoords(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p, float& out_u, float& out_v, float& out_w)
1307 out_v = (v2.x * v1.y - v1.x * v2.y) / denom;
1309 out_u = 1.0f - out_v - out_w;
1861 void ImGui::ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v) in ColorConvertRGBtoHSV() argument
1878 out_v = r; in ColorConvertRGBtoHSV()
H A Dimgui.h882 IMGUI_API void ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v);
H A Dimgui_internal.h451 IMGUI_API void ImTriangleBarycentricCoords(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p, float& out_u, float& out_v, float& out_w);

Completed in 100 milliseconds