Searched refs:out_has_fs_compiled_successfully (Results 1 - 2 of 2) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderLinking.hpp | 175 void initShaderObjects(const _run& current_run, bool* out_has_fs_compiled_successfully, 239 void initShaderObjects(glw::GLenum gs_input_primitive_type, bool* out_has_fs_compiled_successfully,
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H A D | esextcGeometryShaderLinking.cpp | 367 * @param out_has_fs_compiled_successfully Deref will be set to false, if FS has failed to compile 375 void GeometryShaderIncompleteGSTest::initShaderObjects(const _run& current_run, bool* out_has_fs_compiled_successfully, in initShaderObjects() argument 403 out_has_fs_compiled_successfully : in initShaderObjects() 726 * @param out_has_fs_compiled_successfully Deref will be set to false, if FS has failed to compile 735 bool* out_has_fs_compiled_successfully, in initShaderObjects() 759 bool* out_compile_result = (n_shader_type == 0) ? out_has_fs_compiled_successfully : in initShaderObjects() 734 initShaderObjects(glw::GLenum gs_input_primitive_type, bool* out_has_fs_compiled_successfully, bool* out_has_gs_compiled_successfully, bool* out_has_vs_compiled_successfully) initShaderObjects() argument
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