Searched refs:out_color (Results 1 - 6 of 6) sorted by relevance
/third_party/mesa3d/src/compiler/nir/ |
H A D | nir_lower_fragcolor.c | 88 nir_variable *out_color = nir_variable_create(b->shader, nir_var_shader_out, in lower_fragcolor_instr() local 90 out_color->data.location = FRAG_RESULT_DATA0 + i; in lower_fragcolor_instr() 91 out_color->data.driver_location = b->shader->num_outputs++; in lower_fragcolor_instr() 92 out_color->data.index = out->data.index; in lower_fragcolor_instr() 93 nir_store_var(b, out_color, frag_color, writemask); in lower_fragcolor_instr()
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/third_party/mesa3d/src/amd/compiler/tests/ |
H A D | test_isel.cpp | 34 layout(location = 0) out vec4 out_color; 36 out_color = in_color; 41 layout(location = 0) out vec4 out_color; 52 out_color = in_color;
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/gpu_shader5/ |
H A D | esextcGPUShader5TextureGatherOffset.cpp | 1188 * @param out_color Color 1190 void GPUShader5TextureGatherOffsetColorTestBase::getBorderColor(glw::GLfloat out_color[4]) in getBorderColor() argument 1192 out_color[0] = -1.0f; in getBorderColor() 1193 out_color[1] = -1.0f; in getBorderColor() 1194 out_color[2] = -1.0f; in getBorderColor() 1195 out_color[3] = -1.0f; in getBorderColor() 2126 * @param out_color Color 2128 void GPUShader5TextureGatherOffsetDepthTestBase::getBorderColor(glw::GLfloat out_color[4]) in getBorderColor() argument 2130 out_color[0] = 1.0f; in getBorderColor() 2131 out_color[ in getBorderColor() [all...] |
H A D | esextcGPUShader5TextureGatherOffset.hpp | 70 virtual void getBorderColor(glw::GLfloat out_color[4]) = 0; 203 virtual void getBorderColor(glw::GLfloat out_color[4]); 256 virtual void getBorderColor(glw::GLfloat out_color[4]);
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/third_party/mesa3d/src/freedreno/vulkan/ |
H A D | tu_clear_blit.c | 516 nir_variable *out_color = in build_blit_fs_shader() local 519 out_color->data.location = FRAG_RESULT_DATA0; in build_blit_fs_shader() 550 nir_store_var(b, out_color, &tex->dest.ssa, 0xf); in build_blit_fs_shader() 566 nir_variable *out_color = in build_ms_copy_fs_shader() local 569 out_color->data.location = FRAG_RESULT_DATA0; in build_ms_copy_fs_shader() 608 nir_store_var(b, out_color, &tex->dest.ssa, 0xf); in build_ms_copy_fs_shader() 622 nir_variable *out_color = in build_clear_fs_shader() local 625 out_color->data.location = FRAG_RESULT_DATA0 + i; in build_clear_fs_shader() 628 nir_store_var(b, out_color, color, 0xf); in build_clear_fs_shader()
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/third_party/mesa3d/src/gallium/drivers/llvmpipe/ |
H A D | lp_state_fs.c | 630 LLVMValueRef (*out_color)[4], in generate_fs_loop() 747 out_color[cbuf][chan] = lp_build_array_alloca(gallivm, in generate_fs_loop() 756 out_color[1][chan] = lp_build_array_alloca(gallivm, in generate_fs_loop() 1192 color_ptr = LLVMBuildGEP(builder, out_color[cbuf][chan], in generate_fs_loop() 618 generate_fs_loop(struct gallivm_state *gallivm, struct lp_fragment_shader *shader, const struct lp_fragment_shader_variant_key *key, LLVMBuilderRef builder, struct lp_type type, LLVMValueRef context_ptr, LLVMValueRef sample_pos_array, LLVMValueRef num_loop, struct lp_build_interp_soa_context *interp, const struct lp_build_sampler_soa *sampler, const struct lp_build_image_soa *image, LLVMValueRef mask_store, LLVMValueRef (*out_color)[4], LLVMValueRef depth_base_ptr, LLVMValueRef depth_stride, LLVMValueRef depth_sample_stride, LLVMValueRef color_ptr_ptr, LLVMValueRef color_stride_ptr, LLVMValueRef color_sample_stride_ptr, LLVMValueRef facing, LLVMValueRef thread_data_ptr) generate_fs_loop() argument
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