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Searched refs:op_is_lodq (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/gallivm/
H A Dlp_bld_sample_soa.c3338 const boolean op_is_lodq = op_type == LP_SAMPLER_OP_LODQ; in lp_build_sample_soa_code() local
3387 if (gallivm_perf & GALLIVM_PERF_NO_QUAD_LOD || op_is_lodq) { in lp_build_sample_soa_code()
3390 if (!(gallivm_perf & GALLIVM_PERF_RHO_APPROX) || op_is_lodq) { in lp_build_sample_soa_code()
3393 if (!(gallivm_perf & GALLIVM_PERF_BRILINEAR) || op_is_lodq || lod_bias || explicit_lod) { in lp_build_sample_soa_code()
3410 !static_sampler_state->max_lod_pos || op_is_lodq) { in lp_build_sample_soa_code()
3480 op_is_lodq)) { in lp_build_sample_soa_code()
3704 lp_build_sample_common(&bld, op_is_lodq, texture_index, sampler_index, in lp_build_sample_soa_code()
3709 if (op_is_lodq) { in lp_build_sample_soa_code()

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