Searched refs:offscreenDataBuffer (Results 1 - 2 of 2) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/rasterization/ |
H A D | vktRasterizationTests.cpp | 699 std::unique_ptr<BufferWithMemory> offscreenDataBuffer; in drawPrimitives() local 854 offscreenDataBuffer .reset(new BufferWithMemory(vkd, vkDevice, allocator, offscreenDataCreateInfo, MemoryRequirement::HostVisible)); in drawPrimitives() 855 auto& bufferAlloc = offscreenDataBuffer->getAllocation(); in drawPrimitives() 902 DE_ASSERT(!!offscreenDataBuffer); in drawPrimitives() 905 vkd.cmdBindVertexBuffers(*commandBuffer, 0, 1, &offscreenDataBuffer->get(), &vertexBufferOffset); in drawPrimitives()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/rasterization/ |
H A D | vktRasterizationTests.cpp | 697 std::unique_ptr<BufferWithMemory> offscreenDataBuffer; in drawPrimitives() local 851 offscreenDataBuffer .reset(new BufferWithMemory(vkd, vkDevice, allocator, offscreenDataCreateInfo, MemoryRequirement::HostVisible)); in drawPrimitives() 852 auto& bufferAlloc = offscreenDataBuffer->getAllocation(); in drawPrimitives() 899 DE_ASSERT(!!offscreenDataBuffer); in drawPrimitives() 902 vkd.cmdBindVertexBuffers(*commandBuffer, 0, 1, &offscreenDataBuffer->get(), &vertexBufferOffset); in drawPrimitives()
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