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Searched refs:octave (Results 1 - 7 of 7) sorted by relevance

/third_party/ffmpeg/libavcodec/
H A Dopusenc.c288 int txval, octave = f->pf_octave, period = f->pf_period, tapset = f->pf_tapset; in celt_enc_quant_pfilter() local
295 txval = FFMIN(octave, 6); in celt_enc_quant_pfilter()
297 octave = txval; in celt_enc_quant_pfilter()
299 txval = av_clip(period - (16 << octave) + 1, 0, (1 << (4 + octave)) - 1); in celt_enc_quant_pfilter()
300 ff_opus_rc_put_raw(rc, period, 4 + octave); in celt_enc_quant_pfilter()
301 period = txval + (16 << octave) - 1; in celt_enc_quant_pfilter()
H A Dopus_celt.c244 int tapset, octave, period; in parse_postfilter() local
246 octave = ff_opus_rc_dec_uint(rc, 6); in parse_postfilter()
247 period = (16 << octave) + ff_opus_rc_get_raw(rc, 4 + octave) - 1; in parse_postfilter()
/third_party/skia/third_party/externals/oboe/apps/OboeTester/app/src/main/java/com/mobileer/miditools/
H A DMusicKeyboardView.java312 int octave = whiteKeyIndex / WHITE_KEY_OFFSETS.length; in xToWhitePitch()
313 int indexInOctave = whiteKeyIndex - (octave * WHITE_KEY_OFFSETS.length); in xToWhitePitch()
314 int pitch = mLowestPitch + (octave * NOTES_PER_OCTAVE) + in xToWhitePitch()
/third_party/alsa-lib/include/sound/uapi/
H A Dasound_fm.h67 * This describes an FM note by its voice, octave, frequency number (10bit)
73 unsigned char octave; /* 3 bits: what octave to play */ member
/third_party/libsnd/src/
H A Dsvx.c57 unsigned char octave, compression ; member
176 &(vhdr.samplesPerHiCycle), &(vhdr.samplesPerSec), &(vhdr.octave), &(vhdr.compression), in svx_read_header()
183 psf_log_printf (psf, " Octave : %d\n", vhdr.octave) ; in svx_read_header()
375 /* VHDR : samplesPerSec, octave, compression */ in svx_write_header()
/third_party/libsnd/Octave/
H A Dsndfile.cc19 #include <octave/oct.h>
/third_party/skia/src/shaders/
H A DSkPerlinNoiseShader.cpp480 for (int octave = 0; octave < perlinNoiseShader.fNumOctaves; ++octave) {
830 fragBuilder->codeAppendf("for (int octave = 0; octave < %d; ++octave) {", pne.numOctaves());

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