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Help
Searched
refs:nv50_surface
(Results
1 - 9
of
9
) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/
H
A
D
nv50_resource.h
96
struct
nv50_surface
{
struct
104
static inline struct
nv50_surface
*
105
nv50_surface
(struct pipe_surface *ps)
in nv50_surface()
function
107
return (struct
nv50_surface
*)ps;
in nv50_surface()
145
struct
nv50_surface
*
H
A
D
nv50_resource.c
48
struct
nv50_surface
*sf = CALLOC_STRUCT(
nv50_surface
);
in nv50_surface_from_buffer()
89
struct
nv50_surface
*s =
nv50_surface
(ps);
in nv50_surface_destroy()
H
A
D
nv50_miptree.c
469
struct
nv50_surface
*
474
struct
nv50_surface
*ns = CALLOC_STRUCT(
nv50_surface
);
in nv50_surface_from_miptree()
509
struct
nv50_surface
*ns = nv50_surface_from_miptree(mt, templ);
in nv50_miptree_surface_new()
H
A
D
nv50_state_validate.c
38
struct
nv50_surface
*sf;
in nv50_validate_fb()
47
sf =
nv50_surface
(fb->cbufs[i]);
in nv50_validate_fb()
98
struct
nv50_surface
*sf =
nv50_surface
(fb->zsbuf);
in nv50_validate_fb()
H
A
D
nv50_surface.c
286
struct
nv50_surface
*sf =
nv50_surface
(dst);
in nv50_clear_render_target()
377
struct
nv50_surface
*sf =
nv50_surface
(dst);
in nv50_clear_depth_stencil()
586
color0_layers =
nv50_surface
(fb->cbufs[0])->depth;
in nv50_clear()
588
zs_layers =
nv50_surface
(fb->zsbuf)->depth;
in nv50_clear()
608
for (j = 0; j <
nv50_surface
(sf)->depth; j++) {
in nv50_clear()
H
A
D
nv84_video.c
271
struct
nv50_surface
surf;
in nv84_create_decoder()
/third_party/mesa3d/src/gallium/drivers/nouveau/nvc0/
H
A
D
nvc0_state_validate.c
14
struct
nv50_surface
*sf =
nv50_surface
(fb->zsbuf);
211
struct
nv50_surface
*sf;
in nvc0_validate_fb()
220
sf =
nv50_surface
(fb->cbufs[i]);
in nvc0_validate_fb()
272
struct
nv50_surface
*sf =
nv50_surface
(fb->zsbuf);
in nvc0_validate_fb()
H
A
D
nvc0_miptree.c
585
struct
nv50_surface
*ns = nv50_surface_from_miptree(nv50_miptree(pt), templ);
in nvc0_miptree_surface_new()
H
A
D
nvc0_surface.c
295
struct
nv50_surface
*sf =
nv50_surface
(dst);
in nvc0_clear_render_target()
632
struct
nv50_surface
*sf =
nv50_surface
(dst);
in nvc0_clear_depth_stencil()
Completed in 12 milliseconds