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Searched refs:nv50 (Results 1 - 23 of 23) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/
H A Dnv50_context.c27 #include "nv50/nv50_context.h"
28 #include "nv50/nv50_screen.h"
29 #include "nv50/nv50_resource.h"
61 struct nv50_context *nv50 = nv50_context(pipe); in nv50_memory_barrier() local
62 struct nouveau_pushbuf *push = nv50->base.pushbuf; in nv50_memory_barrier()
66 for (i = 0; i < nv50->num_vtxbufs; ++i) { in nv50_memory_barrier()
67 if (!nv50->vtxbuf[i].buffer.resource && !nv50->vtxbuf[i].is_user_buffer) in nv50_memory_barrier()
69 if (nv50->vtxbuf[i].buffer.resource->flags & PIPE_RESOURCE_FLAG_MAP_PERSISTENT) in nv50_memory_barrier()
70 nv50 in nv50_memory_barrier()
149 nv50_context_unreference_resources(struct nv50_context *nv50) nv50_context_unreference_resources() argument
185 struct nv50_context *nv50 = nv50_context(pipe); nv50_destroy() local
211 struct nv50_context *nv50 = nv50_context(&ctx->pipe); nv50_invalidate_resource_storage() local
303 struct nv50_context *nv50; nv50_create() local
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H A Dnv50_shader_state.c29 #include "nv50/nv50_context.h"
30 #include "nv50/nv50_query_hw.h"
32 #include "nv50/nv50_compute.xml.h"
35 nv50_constbufs_validate(struct nv50_context *nv50) in nv50_constbufs_validate() argument
37 struct nouveau_pushbuf *push = nv50->base.pushbuf; in nv50_constbufs_validate()
51 while (nv50->constbuf_dirty[s]) { in nv50_constbufs_validate()
52 const unsigned i = (unsigned)ffs(nv50->constbuf_dirty[s]) - 1; in nv50_constbufs_validate()
55 nv50->constbuf_dirty[s] &= ~(1 << i); in nv50_constbufs_validate()
57 if (nv50->constbuf[s][i].user) { in nv50_constbufs_validate()
60 unsigned words = nv50 in nv50_constbufs_validate()
120 nv50_program_validate(struct nv50_context *nv50, struct nv50_program *prog) nv50_program_validate() argument
135 nv50_program_update_context_state(struct nv50_context *nv50, struct nv50_program *prog, int stage) nv50_program_update_context_state() argument
155 nv50_vertprog_validate(struct nv50_context *nv50) nv50_vertprog_validate() argument
176 nv50_fragprog_validate(struct nv50_context *nv50) nv50_fragprog_validate() argument
263 nv50_gmtyprog_validate(struct nv50_context *nv50) nv50_gmtyprog_validate() argument
290 nv50_compprog_validate(struct nv50_context *nv50) nv50_compprog_validate() argument
303 nv50_sprite_coords_validate(struct nv50_context *nv50) nv50_sprite_coords_validate() argument
360 nv50_validate_derived_rs(struct nv50_context *nv50) nv50_validate_derived_rs() argument
425 nv50_fp_linkage_validate(struct nv50_context *nv50) nv50_fp_linkage_validate() argument
635 nv50_gp_linkage_validate(struct nv50_context *nv50) nv50_gp_linkage_validate() argument
663 nv50_stream_output_validate(struct nv50_context *nv50) nv50_stream_output_validate() argument
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H A Dnv50_state_validate.c4 #include "nv50/nv50_context.h"
20 nv50_validate_fb(struct nv50_context *nv50) in nv50_validate_fb() argument
22 struct nouveau_pushbuf *push = nv50->base.pushbuf; in nv50_validate_fb()
23 struct pipe_framebuffer_state *fb = &nv50->framebuffer; in nv50_validate_fb()
28 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_FB); in nv50_validate_fb()
71 nv50->rt_array_mode = array_mode | array_size; in nv50_validate_fb()
88 nv50->state.rt_serialize = true; in nv50_validate_fb()
93 BCTX_REFN(nv50->bufctx_3d, 3D_FB, &mt->base, WR); in nv50_validate_fb()
117 nv50->state.rt_serialize = true; in nv50_validate_fb()
121 BCTX_REFN(nv50 in nv50_validate_fb()
150 nv50_validate_blend_colour(struct nv50_context *nv50) nv50_validate_blend_colour() argument
162 nv50_validate_stencil_ref(struct nv50_context *nv50) nv50_validate_stencil_ref() argument
173 nv50_validate_stipple(struct nv50_context *nv50) nv50_validate_stipple() argument
184 nv50_validate_scissor(struct nv50_context *nv50) nv50_validate_scissor() argument
248 nv50_validate_viewport(struct nv50_context *nv50) nv50_validate_viewport() argument
287 nv50_validate_window_rects(struct nv50_context *nv50) nv50_validate_window_rects() argument
313 nv50_check_program_ucps(struct nv50_context *nv50, struct nv50_program *vp, uint8_t mask) nv50_check_program_ucps() argument
338 nv50_validate_derived_2(struct nv50_context *nv50) nv50_validate_derived_2() argument
351 nv50_validate_clip(struct nv50_context *nv50) nv50_validate_clip() argument
385 nv50_validate_blend(struct nv50_context *nv50) nv50_validate_blend() argument
394 nv50_validate_zsa(struct nv50_context *nv50) nv50_validate_zsa() argument
403 nv50_validate_rasterizer(struct nv50_context *nv50) nv50_validate_rasterizer() argument
412 nv50_validate_sample_mask(struct nv50_context *nv50) nv50_validate_sample_mask() argument
432 nv50_validate_min_samples(struct nv50_context *nv50) nv50_validate_min_samples() argument
531 nv50_state_validate(struct nv50_context *nv50, uint32_t mask, struct nv50_state_validate *validate_list, int size, uint32_t *dirty, struct nouveau_bufctx *bufctx) nv50_state_validate() argument
568 nv50_state_validate_3d(struct nv50_context *nv50, uint32_t mask) nv50_state_validate_3d() argument
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H A Dnv50_vbo.c31 #include "nv50/nv50_context.h"
32 #include "nv50/nv50_query_hw.h"
33 #include "nv50/nv50_resource.h"
35 #include "nv50/nv50_3d.xml.h"
142 nv50_emit_vtxattr(struct nv50_context *nv50, struct pipe_vertex_buffer *vb, in nv50_emit_vtxattr() argument
145 struct nouveau_pushbuf *push = nv50->base.pushbuf; in nv50_emit_vtxattr()
174 if (attr == nv50->vertprog->vp.edgeflag) { in nv50_emit_vtxattr()
188 nv50_user_vbuf_range(struct nv50_context *nv50, unsigned vbi, in nv50_user_vbuf_range() argument
192 if (unlikely(nv50->vertex->instance_bufs & (1 << vbi))) { in nv50_user_vbuf_range()
193 const uint32_t div = nv50 in nv50_user_vbuf_range()
207 nv50_upload_user_buffers(struct nv50_context *nv50, uint64_t addrs[], uint32_t limits[]) nv50_upload_user_buffers() argument
233 nv50_update_user_vbufs(struct nv50_context *nv50) nv50_update_user_vbufs() argument
279 nv50_release_user_vbufs(struct nv50_context *nv50) nv50_release_user_vbufs() argument
288 nv50_vertex_arrays_validate(struct nv50_context *nv50) nv50_vertex_arrays_validate() argument
467 nv50_draw_arrays(struct nv50_context *nv50, unsigned mode, unsigned start, unsigned count, unsigned instance_count) nv50_draw_arrays() argument
590 nv50_draw_elements(struct nv50_context *nv50, bool shorten, const struct pipe_draw_info *info, unsigned mode, unsigned start, unsigned count, unsigned instance_count, int32_t index_bias, unsigned index_size) nv50_draw_elements() argument
704 nva0_draw_stream_output(struct nv50_context *nv50, const struct pipe_draw_info *info, const struct pipe_draw_indirect_info *indirect) nva0_draw_stream_output() argument
782 struct nv50_context *nv50 = nv50_context(pipe); nv50_draw_vbo() local
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H A Dnv50_state.c33 #include "nv50/nv50_stateobj.h"
34 #include "nv50/nv50_context.h"
35 #include "nv50/nv50_query_hw.h"
37 #include "nv50/nv50_3d.xml.h"
38 #include "nv50/g80_texture.xml.h"
211 struct nv50_context *nv50 = nv50_context(pipe); in nv50_blend_state_bind() local
213 nv50->blend = hwcso; in nv50_blend_state_bind()
214 nv50->dirty_3d |= NV50_NEW_3D_BLEND; in nv50_blend_state_bind()
348 struct nv50_context *nv50 = nv50_context(pipe); in nv50_rasterizer_state_bind() local
350 nv50 in nv50_rasterizer_state_bind()
442 struct nv50_context *nv50 = nv50_context(pipe); nv50_zsa_state_bind() local
608 nv50_stage_sampler_states_bind(struct nv50_context *nv50, int s, unsigned nr, void **hwcsos) nv50_stage_sampler_states_bind() argument
663 nv50_stage_set_sampler_views(struct nv50_context *nv50, int s, unsigned nr, bool take_ownership, struct pipe_sampler_view **views) nv50_stage_set_sampler_views() argument
715 struct nv50_context *nv50 = nv50_context(pipe); nv50_set_sampler_views() local
798 struct nv50_context *nv50 = nv50_context(pipe); nv50_vp_state_bind() local
814 struct nv50_context *nv50 = nv50_context(pipe); nv50_fp_state_bind() local
830 struct nv50_context *nv50 = nv50_context(pipe); nv50_gp_state_bind() local
871 struct nv50_context *nv50 = nv50_context(pipe); nv50_cp_state_bind() local
883 struct nv50_context *nv50 = nv50_context(pipe); nv50_set_constant_buffer() local
946 struct nv50_context *nv50 = nv50_context(pipe); nv50_set_blend_color() local
956 struct nv50_context *nv50 = nv50_context(pipe); nv50_set_stencil_ref() local
966 struct nv50_context *nv50 = nv50_context(pipe); nv50_set_clip_state() local
976 struct nv50_context *nv50 = nv50_context(pipe); nv50_set_sample_mask() local
985 struct nv50_context *nv50 = nv50_context(pipe); nv50_set_min_samples() local
997 struct nv50_context *nv50 = nv50_context(pipe); nv50_set_framebuffer_state() local
1010 struct nv50_context *nv50 = nv50_context(pipe); nv50_set_polygon_stipple() local
1022 struct nv50_context *nv50 = nv50_context(pipe); nv50_set_scissor_states() local
1041 struct nv50_context *nv50 = nv50_context(pipe); nv50_set_viewport_states() local
1060 struct nv50_context *nv50 = nv50_context(pipe); nv50_set_window_rectangles() local
1077 struct nv50_context *nv50 = nv50_context(pipe); nv50_set_vertex_buffers() local
1127 struct nv50_context *nv50 = nv50_context(pipe); nv50_vertex_state_bind() local
1203 struct nv50_context *nv50 = nv50_context(pipe); nv50_set_stream_output_targets() local
1246 nv50_bind_images_range(struct nv50_context *nv50, unsigned start, unsigned nr, const struct pipe_image_view *pimages) nv50_bind_images_range() argument
1339 nv50_bind_buffers_range(struct nv50_context *nv50, unsigned start, unsigned nr, const struct pipe_shader_buffer *pbuffers) nv50_bind_buffers_range() argument
1424 struct nv50_context *nv50 = nv50_context(pipe); nv50_set_global_bindings() local
1460 nv50_init_state_functions(struct nv50_context *nv50) nv50_init_state_functions() argument
[all...]
H A Dnv50_compute.c28 #include "nv50/nv50_context.h"
29 #include "nv50/nv50_compute.xml.h"
169 nv50_compute_validate_samplers(struct nv50_context *nv50) in nv50_compute_validate_samplers() argument
171 bool need_flush = nv50_validate_tsc(nv50, NV50_SHADER_STAGE_COMPUTE); in nv50_compute_validate_samplers()
173 BEGIN_NV04(nv50->base.pushbuf, NV50_CP(TSC_FLUSH), 1); in nv50_compute_validate_samplers()
174 PUSH_DATA (nv50->base.pushbuf, 0); in nv50_compute_validate_samplers()
178 nv50->dirty_3d |= NV50_NEW_3D_SAMPLERS; in nv50_compute_validate_samplers()
182 nv50_compute_validate_textures(struct nv50_context *nv50) in nv50_compute_validate_textures() argument
184 bool need_flush = nv50_validate_tic(nv50, NV50_SHADER_STAGE_COMPUTE); in nv50_compute_validate_textures()
186 BEGIN_NV04(nv50 in nv50_compute_validate_textures()
196 nv50_compute_invalidate_constbufs(struct nv50_context *nv50) nv50_compute_invalidate_constbufs() argument
209 nv50_compute_validate_constbufs(struct nv50_context *nv50) nv50_compute_validate_constbufs() argument
374 nv50_compute_validate_surfaces(struct nv50_context *nv50) nv50_compute_validate_surfaces() argument
484 nv50_compute_validate_globals(struct nv50_context *nv50) nv50_compute_validate_globals() argument
511 nv50_state_validate_cp(struct nv50_context *nv50, uint32_t mask) nv50_state_validate_cp() argument
526 nv50_compute_upload_input(struct nv50_context *nv50, const uint32_t *input) nv50_compute_upload_input() argument
564 struct nv50_context *nv50 = nv50_context(pipe); nv50_launch_grid() local
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H A Dnv50_tex.c23 #include "nv50/nv50_context.h"
24 #include "nv50/nv50_resource.h"
25 #include "nv50/g80_texture.xml.h"
26 #include "nv50/g80_defs.xml.h"
223 nv50_update_tic(struct nv50_context *nv50, struct nv50_tic_entry *tic, in nv50_update_tic() argument
234 nv50_screen_tic_unlock(nv50->screen, tic); in nv50_update_tic()
242 nv50_validate_tic(struct nv50_context *nv50, int s) in nv50_validate_tic() argument
244 struct nouveau_pushbuf *push = nv50->base.pushbuf; in nv50_validate_tic()
245 struct nouveau_bo *txc = nv50->screen->txc; in nv50_validate_tic()
250 assert(nv50 in nv50_validate_tic()
355 nv50_validate_textures(struct nv50_context *nv50) nv50_validate_textures() argument
374 nv50_validate_tsc(struct nv50_context *nv50, int s) nv50_validate_tsc() argument
435 nv50_validate_samplers(struct nv50_context *nv50) nv50_validate_samplers() argument
507 nv50_upload_tsc0(struct nv50_context *nv50) nv50_upload_tsc0() argument
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H A Dnv50_surface.c37 #include "nv50/nv50_context.h"
38 #include "nv50/nv50_resource.h"
40 #include "nv50/g80_defs.xml.h"
41 #include "nv50/g80_texture.xml.h"
51 #include "nv50/nv50_blit.h"
202 struct nv50_context *nv50 = nv50_context(pipe); in nv50_resource_copy_region() local
208 nouveau_copy_buffer(&nv50->base, in nv50_resource_copy_region()
238 nv50_m2mf_transfer_rect(nv50, &drect, &srect, nx, ny); in nv50_resource_copy_region()
257 BCTX_REFN(nv50->bufctx, 2D, nv04_resource(src), RD); in nv50_resource_copy_region()
258 BCTX_REFN(nv50 in nv50_resource_copy_region()
283 struct nv50_context *nv50 = nv50_context(pipe); nv50_clear_render_target() local
374 struct nv50_context *nv50 = nv50_context(pipe); nv50_clear_depth_stencil() local
531 struct nv50_context *nv50 = nv50_context(pipe); nv50_clear() local
633 struct nv50_context *nv50 = nv50_context(pipe); nv50_clear_buffer_push() local
706 struct nv50_context *nv50 = nv50_context(pipe); nv50_clear_buffer() local
845 struct nv50_context *nv50; global() member
1122 struct nv50_context *nv50 = ctx->nv50; nv50_blit_set_dst() local
1152 struct nv50_context *nv50 = blit->nv50; nv50_blit_set_src() local
1256 struct nv50_context *nv50 = ctx->nv50; nv50_blitctx_pre_blit() local
1320 struct nv50_context *nv50 = blit->nv50; nv50_blitctx_post_blit() local
1371 nv50_blit_3d(struct nv50_context *nv50, const struct pipe_blit_info *info) nv50_blit_3d() argument
1521 nv50_blit_eng2d(struct nv50_context *nv50, const struct pipe_blit_info *info) nv50_blit_eng2d() argument
1703 struct nv50_context *nv50 = nv50_context(pipe); nv50_blit() local
1837 nv50_blitctx_create(struct nv50_context *nv50) nv50_blitctx_create() argument
1853 nv50_init_surface_functions(struct nv50_context *nv50) nv50_init_surface_functions() argument
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H A Dnv50_query_hw.c26 #include "nv50/nv50_context.h"
27 #include "nv50/nv50_query_hw.h"
28 #include "nv50/nv50_query_hw_metric.h"
29 #include "nv50/nv50_query_hw_sm.h"
42 nv50_hw_query_allocate(struct nv50_context *nv50, struct nv50_query *q, in nv50_hw_query_allocate() argument
45 struct nv50_screen *screen = nv50->screen; in nv50_hw_query_allocate()
66 ret = nouveau_bo_map(hq->bo, 0, nv50->base.client); in nv50_hw_query_allocate()
68 nv50_hw_query_allocate(nv50, q, 0); in nv50_hw_query_allocate()
108 nv50_hw_destroy_query(struct nv50_context *nv50, struct nv50_query *q) in nv50_hw_destroy_query() argument
113 hq->funcs->destroy_query(nv50, h in nv50_hw_destroy_query()
123 nv50_hw_begin_query(struct nv50_context *nv50, struct nv50_query *q) nv50_hw_begin_query() argument
198 nv50_hw_end_query(struct nv50_context *nv50, struct nv50_query *q) nv50_hw_end_query() argument
272 nv50_hw_get_query_result(struct nv50_context *nv50, struct nv50_query *q, bool wait, union pipe_query_result *result) nv50_hw_get_query_result() argument
355 nv50_hw_create_query(struct nv50_context *nv50, unsigned type, unsigned index) nv50_hw_create_query() argument
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H A Dnv50_query_hw_metric.c23 #include "nv50/nv50_context.h"
24 #include "nv50/nv50_query_hw_metric.h"
25 #include "nv50/nv50_query_hw_sm.h"
59 nv50_hw_metric_query_get_cfg(struct nv50_context *nv50, in nv50_hw_metric_query_get_cfg() argument
67 nv50_hw_metric_destroy_query(struct nv50_context *nv50, in nv50_hw_metric_destroy_query() argument
75 hmq->queries[i]->funcs->destroy_query(nv50, hmq->queries[i]); in nv50_hw_metric_destroy_query()
80 nv50_hw_metric_begin_query(struct nv50_context *nv50, struct nv50_hw_query *hq) in nv50_hw_metric_begin_query() argument
87 ret = hmq->queries[i]->funcs->begin_query(nv50, hmq->queries[i]); in nv50_hw_metric_begin_query()
95 nv50_hw_metric_end_query(struct nv50_context *nv50, struct nv50_hw_query *hq) in nv50_hw_metric_end_query() argument
101 hmq->queries[i]->funcs->end_query(nv50, hm in nv50_hw_metric_end_query()
122 nv50_hw_metric_get_query_result(struct nv50_context *nv50, struct nv50_hw_query *hq, bool wait, union pipe_query_result *result) nv50_hw_metric_get_query_result() argument
152 nv50_hw_metric_create_query(struct nv50_context *nv50, unsigned type) nv50_hw_metric_create_query() argument
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H A Dnv50_query_hw_sm.c25 #include "nv50/nv50_context.h"
26 #include "nv50/nv50_query_hw_sm.h"
29 #include "nv50/nv50_compute.xml.h"
146 nv50_hw_sm_query_get_cfg(struct nv50_context *nv50, struct nv50_hw_query *hq) in nv50_hw_sm_query_get_cfg() argument
153 nv50_hw_sm_destroy_query(struct nv50_context *nv50, struct nv50_hw_query *hq) in nv50_hw_sm_destroy_query() argument
156 nv50_hw_query_allocate(nv50, q, 0); in nv50_hw_sm_destroy_query()
162 nv50_hw_sm_begin_query(struct nv50_context *nv50, struct nv50_hw_query *hq) in nv50_hw_sm_begin_query() argument
164 struct nv50_screen *screen = nv50->screen; in nv50_hw_sm_begin_query()
165 struct nouveau_pushbuf *push = nv50->base.pushbuf; in nv50_hw_sm_begin_query()
171 cfg = nv50_hw_sm_query_get_cfg(nv50, h in nv50_hw_sm_begin_query()
215 nv50_hw_sm_end_query(struct nv50_context *nv50, struct nv50_hw_query *hq) nv50_hw_sm_end_query() argument
308 nv50_hw_sm_query_read_data(uint32_t count[32][4], struct nv50_context *nv50, bool wait, struct nv50_hw_query *hq, const struct nv50_hw_sm_query_cfg *cfg, unsigned mp_count) nv50_hw_sm_query_read_data() argument
334 nv50_hw_sm_get_query_result(struct nv50_context *nv50, struct nv50_hw_query *hq, bool wait, union pipe_query_result *result) nv50_hw_sm_get_query_result() argument
370 nv50_hw_sm_create_query(struct nv50_context *nv50, unsigned type) nv50_hw_sm_create_query() argument
[all...]
H A Dnv50_query.c27 #include "nv50/nv50_context.h"
28 #include "nv50/nv50_query.h"
29 #include "nv50/nv50_query_hw.h"
30 #include "nv50/nv50_query_hw_metric.h"
31 #include "nv50/nv50_query_hw_sm.h"
36 struct nv50_context *nv50 = nv50_context(pipe); in nv50_create_query() local
39 q = nv50_hw_create_query(nv50, type, index); in nv50_create_query()
78 struct nv50_context *nv50 = nv50_context(pipe); in nv50_render_condition() local
79 struct nouveau_pushbuf *push = nv50->base.pushbuf; in nv50_render_condition()
116 nv50 in nv50_render_condition()
152 nv50_init_query_functions(struct nv50_context *nv50) nv50_init_query_functions() argument
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H A Dnv50_push.c8 #include "nv50/nv50_context.h"
9 #include "nv50/nv50_resource.h"
11 #include "nv50/nv50_3d.xml.h"
241 nv50_push_vbo(struct nv50_context *nv50, const struct pipe_draw_info *info, in nv50_push_vbo() argument
251 ctx.push = nv50->base.pushbuf; in nv50_push_vbo()
252 ctx.translate = nv50->vertex->translate; in nv50_push_vbo()
254 ctx.need_vertex_id = nv50->screen->base.class_3d >= NV84_3D_CLASS && in nv50_push_vbo()
255 nv50->vertprog->vp.need_vertex_id && (nv50->vertex->num_elements < 32); in nv50_push_vbo()
261 ctx.need_vertex_id ? 1 : nv50 in nv50_push_vbo()
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H A Dnv50_transfer.c4 #include "nv50/nv50_context.h"
6 #include "nv50/g80_defs.xml.h"
58 nv50_2d_transfer_rect(struct nv50_context *nv50, in nv50_2d_transfer_rect() argument
63 struct nouveau_pushbuf *push = nv50->base.pushbuf; in nv50_2d_transfer_rect()
64 struct nouveau_bufctx *bctx = nv50->bufctx; in nv50_2d_transfer_rect()
164 nv50_m2mf_transfer_rect(struct nv50_context *nv50, in nv50_m2mf_transfer_rect() argument
169 struct nouveau_pushbuf *push = nv50->base.pushbuf; in nv50_m2mf_transfer_rect()
170 struct nouveau_bufctx *bctx = nv50->bufctx; in nv50_m2mf_transfer_rect()
193 nv50_2d_transfer_rect(nv50, dst, src, nblocksx, nblocksy); in nv50_m2mf_transfer_rect()
279 struct nv50_context *nv50 in nv50_sifc_linear_u8() local
378 struct nv50_context *nv50 = nv50_context(pctx); nv50_miptree_transfer_map() local
471 struct nv50_context *nv50 = nv50_context(pctx); nv50_miptree_transfer_unmap() local
531 struct nv50_context *nv50 = nv50_context(&nv->pipe); nv50_cb_push() local
[all...]
H A Dnv50_program.c27 #include "nv50/nv50_context.h"
28 #include "nv50/nv50_program.h"
472 nv50_program_upload_code(struct nv50_context *nv50, struct nv50_program *prog) in nv50_program_upload_code() argument
480 case PIPE_SHADER_VERTEX: heap = nv50->screen->vp_code_heap; break; in nv50_program_upload_code()
481 case PIPE_SHADER_GEOMETRY: heap = nv50->screen->gp_code_heap; break; in nv50_program_upload_code()
482 case PIPE_SHADER_FRAGMENT: heap = nv50->screen->fp_code_heap; break; in nv50_program_upload_code()
483 case PIPE_SHADER_COMPUTE: heap = nv50->screen->fp_code_heap; break; in nv50_program_upload_code()
515 ret = nv50_tls_realloc(nv50->screen, prog->tls_space); in nv50_program_upload_code()
521 nv50->state.new_tls_space = true; in nv50_program_upload_code()
532 nv50_sifc_linear_u8(&nv50 in nv50_program_upload_code()
543 nv50_program_destroy(struct nv50_context *nv50, struct nv50_program *p) nv50_program_destroy() argument
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H A Dnv84_video.c32 #include "nv50/nv84_video.h"
267 struct nv50_context *nv50 = (struct nv50_context *)context; in nv84_create_decoder() local
268 struct nouveau_screen *screen = &nv50->screen->base; in nv84_create_decoder()
496 PUSH_SPACE(nv50->base.pushbuf, 5); in nv84_create_decoder()
497 PUSH_REFN(nv50->base.pushbuf, dec->fence, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); in nv84_create_decoder()
501 BEGIN_NV04(nv50->base.pushbuf, NV50_3D(QUERY_ADDRESS_HIGH), 4); in nv84_create_decoder()
502 PUSH_DATAh(nv50->base.pushbuf, dec->fence->offset); in nv84_create_decoder()
503 PUSH_DATA (nv50->base.pushbuf, dec->fence->offset); in nv84_create_decoder()
504 PUSH_DATA (nv50->base.pushbuf, 1); in nv84_create_decoder()
505 PUSH_DATA (nv50 in nv84_create_decoder()
[all...]
H A Dnv50_miptree.c28 #include "nv50/nv50_context.h"
29 #include "nv50/nv50_resource.h"
353 bo_config.nv50.memtype = nv50_mt_choose_storage_type(mt, compressed); in nv50_miptree_create()
367 if (bo_config.nv50.memtype != 0) { in nv50_miptree_create()
381 bo_config.nv50.tile_mode = mt->level[0].tile_mode; in nv50_miptree_create()
383 if (!bo_config.nv50.memtype && (pt->bind & PIPE_BIND_SHARED)) in nv50_miptree_create()
436 mt->level[0].tile_mode = mt->base.bo->config.nv50.tile_mode; in nv50_miptree_from_handle()
H A Dnv50_context.h13 #include "nv50/nv50_winsys.h"
14 #include "nv50/nv50_stateobj.h"
15 #include "nv50/nv50_screen.h"
16 #include "nv50/nv50_program.h"
17 #include "nv50/nv50_resource.h"
18 #include "nv50/nv50_transfer.h"
19 #include "nv50/nv50_query.h"
25 #include "nv50/nv50_3ddefs.xml.h"
26 #include "nv50/nv50_3d.xml.h"
27 #include "nv50/nv50_2
[all...]
H A Dnv98_video.c23 #include "nv50/nv98_video.h"
88 struct nv50_context *nv50 = nv50_context(context); in nv98_create_decoder() local
89 struct nouveau_screen *screen = &nv50->screen->base; in nv98_create_decoder()
110 dec->client = nv50->base.client; in nv98_create_decoder()
123 ret = nouveau_pushbuf_new(nv50->base.client, dec->channel[0], 4, in nv98_create_decoder()
H A Dnv50_winsys.h87 return bo->config.nv50.memtype; in nouveau_bo_memtype()
115 /* long, non-incremental, nv50-only */
/third_party/libdrm/nouveau/
H A Dabi16.c297 bo->config.nv50.memtype = (info->tile_flags & 0x07f00) >> 8 | in abi16_bo_info()
299 bo->config.nv50.tile_mode = info->tile_mode << 4; in abi16_bo_info()
342 info->tile_flags = (config->nv50.memtype & 0x07f) << 8 | in abi16_bo_init()
343 (config->nv50.memtype & 0x180) << 9; in abi16_bo_init()
344 info->tile_mode = config->nv50.tile_mode >> 4; in abi16_bo_init()
H A Dnouveau.h104 } nv50; member
/third_party/mesa3d/src/gallium/drivers/nouveau/
H A Dnouveau_mm.c183 size, cache->config.nv50.memtype, ret); in nouveau_mm_allocate()

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