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Searched refs:numerB (Results 1 - 2 of 2) sorted by relevance

/third_party/skia/src/pathops/
H A DSkDLineIntersection.cpp56 double numerB = ab0.fY * aLen.fX - aLen.fY * ab0.fX; in intersectRay() local
58 numerB /= denom; in intersectRay()
60 fT[1][0] = numerB; in intersectRay()
119 double numerB = ab0y * axLen - ayLen * ab0x; in intersect() local
121 if (between(0, numerA, denom) && between(0, numerB, denom)) { in intersect()
123 fT[1][0] = numerB / denom; in intersect()
/third_party/skia/src/core/
H A DSkStroke.cpp927 SkScalar numerB = aLen.cross(ab0);
928 if ((numerA >= 0) == (numerB >= 0)) { // if the control point is outside the quad ends
938 "(numerA=%g >= 0) == (numerB=%g >= 0)", numerA, numerB);
953 "(numerA=%g >= 0) != (numerB=%g >= 0)", numerA, numerB);

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