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Searched refs:num_ubo_blocks (Results 1 - 4 of 4) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
H A Dgl_nir_link_uniform_blocks.c593 unsigned num_ubo_blocks = 0; in gl_nir_link_uniform_blocks() local
601 &ubo_blocks, &num_ubo_blocks, in gl_nir_link_uniform_blocks()
616 ralloc_array(linked, struct gl_uniform_block *, num_ubo_blocks); in gl_nir_link_uniform_blocks()
618 linked->Program->sh.NumUniformBlocks = num_ubo_blocks; in gl_nir_link_uniform_blocks()
619 for (unsigned i = 0; i < num_ubo_blocks; i++) { in gl_nir_link_uniform_blocks()
627 linked->Program->nir->info.num_ubos = num_ubo_blocks; in gl_nir_link_uniform_blocks()
628 linked->Program->info.num_ubos = num_ubo_blocks; in gl_nir_link_uniform_blocks()
638 /* See previous comment on num_ubo_blocks */ in gl_nir_link_uniform_blocks()
H A Dlink_uniform_blocks.cpp407 unsigned *num_ubo_blocks, in link_uniform_blocks()
460 *num_ubo_blocks += aoa_size; in link_uniform_blocks()
468 (*num_ubo_blocks)++; in link_uniform_blocks()
475 create_buffer_blocks(mem_ctx, consts, prog, ubo_blocks, *num_ubo_blocks, in link_uniform_blocks()
402 link_uniform_blocks(void *mem_ctx, const struct gl_constants *consts, struct gl_shader_program *prog, struct gl_linked_shader *shader, struct gl_uniform_block **ubo_blocks, unsigned *num_ubo_blocks, struct gl_uniform_block **ssbo_blocks, unsigned *num_ssbo_blocks) link_uniform_blocks() argument
H A Dlinker.h50 unsigned *num_ubo_blocks,
H A Dlinker.cpp2323 unsigned num_ubo_blocks = 0; in link_intrastage_shaders() local
2489 &num_ubo_blocks, &ssbo_blocks, &num_ssbo_blocks); in link_intrastage_shaders()
2493 if (num_ubo_blocks > max_uniform_blocks) { in link_intrastage_shaders()
2496 num_ubo_blocks, max_uniform_blocks); in link_intrastage_shaders()
2514 ralloc_array(linked, gl_uniform_block *, num_ubo_blocks); in link_intrastage_shaders()
2516 for (unsigned i = 0; i < num_ubo_blocks; i++) { in link_intrastage_shaders()
2519 linked->Program->sh.NumUniformBlocks = num_ubo_blocks; in link_intrastage_shaders()
2520 linked->Program->info.num_ubos = num_ubo_blocks; in link_intrastage_shaders()

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