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Searched refs:num_ubo_bindings (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_compiler.cpp188 unsigned num_ubo_bindings = nir->info.num_ubos - (shader->state_vars_used ? 1 : 0); in compile_nir() local
189 for(unsigned i = shader->has_default_ubo0 ? 0 : 1; i < num_ubo_bindings; ++i) { in compile_nir()

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