Home
last modified time | relevance | path

Searched refs:num_state_vars (Results 1 - 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_nir_passes.c509 for (unsigned i = 0; i < shader->num_state_vars; ++i) { in get_state_var_offset()
515 shader->state_vars[shader->num_state_vars].offset = offset; in get_state_var_offset()
516 shader->state_vars[shader->num_state_vars].var = var; in get_state_var_offset()
518 shader->num_state_vars++; in get_state_var_offset()
617 assert(shader->num_state_vars > 0); in d3d12_lower_state_vars()
H A Dd3d12_compiler.h175 unsigned num_state_vars; member
H A Dd3d12_draw.cpp361 for (unsigned j = 0; j < shader->num_state_vars; ++j) { in fill_graphics_state_vars()
420 for (unsigned j = 0; j < shader->num_state_vars; ++j) { in fill_compute_state_vars()
562 if (shader_sel->current->num_state_vars > 0) {
588 if (shader_sel->current->num_state_vars > 0) { in update_compute_root_parameters()
H A Dd3d12_compiler.cpp147 opts.last_ubo_is_not_arrayed = shader->num_state_vars > 0; in compile_nir()

Completed in 8 milliseconds