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Searched refs:num_nontemp_gpr (Results 1 - 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/r600/sb/
H A Dsb_ra_coalesce.cpp315 re = sh.num_nontemp_gpr(); in color_chunks()
514 end_reg = sh.num_nontemp_gpr(); in color_reg_constraint()
H A Dsb_shader.h394 unsigned num_nontemp_gpr();
H A Dsb_shader.cpp469 unsigned shader::num_nontemp_gpr() { in num_nontemp_gpr() function in r600_sb::shader
H A Dsb_ra_init.cpp448 while (allowed_chans && gpr.sel() < sh.num_nontemp_gpr()) {
H A Dsb_sched.cpp1322 re = sh.num_nontemp_gpr(); in recolor_local()

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