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Help
Searched
refs:num_invocations
(Results
1 - 6
of
6
) sorted by relevance
/third_party/mesa3d/src/gallium/auxiliary/draw/
H
A
D
draw_gs.h
98
unsigned
num_invocations
;
member
H
A
D
draw_gs.c
73
return (shader->fetched_prim_count == shader->vector_length || shader->
num_invocations
> 1);
in draw_gs_should_flush()
425
for (unsigned invocation = 0; invocation < shader->
num_invocations
; invocation++) {
in gs_flush()
593
total_verts_per_buffer * shader->
num_invocations
+
in draw_geometry_shader_run()
601
shader->
num_invocations
, shader->num_vertex_streams);
in draw_geometry_shader_run()
619
shader->stream[i].primitive_lengths = MALLOC(max_out_prims * sizeof(unsigned) * shader->
num_invocations
);
in draw_geometry_shader_run()
829
gs->
num_invocations
=
in draw_create_geometry_shader()
/third_party/mesa3d/src/broadcom/compiler/
H
A
D
v3d_compiler.h
1000
uint8_t
num_invocations
;
H
A
D
vir.c
791
prog_data->
num_invocations
= c->s->info.gs.invocations;
in v3d_gs_set_prog_data()
/third_party/mesa3d/src/broadcom/vulkan/
H
A
D
v3dvx_cmd_buffer.c
1954
prog_data_gs->
num_invocations
);
in cmd_buffer_emit_gl_shader_state()
/third_party/mesa3d/src/gallium/drivers/v3d/
H
A
D
v3dx_draw.c
581
gs->
num_invocations
);
in v3d_emit_gl_shader_state()
Completed in 19 milliseconds