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Searched refs:num_elements_to_emit (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/v3d/
H A Dv3dx_draw.c528 uint32_t num_elements_to_emit = 0; in v3d_emit_gl_shader_state() local
534 num_elements_to_emit++; in v3d_emit_gl_shader_state()
552 MAX2(num_elements_to_emit, 1) * in v3d_emit_gl_shader_state()
775 if (num_elements_to_emit == 0) { in v3d_emit_gl_shader_state()
791 num_elements_to_emit = 1; in v3d_emit_gl_shader_state()
804 state.number_of_attribute_arrays = num_elements_to_emit; in v3d_emit_gl_shader_state()
810 state.number_of_attribute_arrays = num_elements_to_emit; in v3d_emit_gl_shader_state()
817 state.number_of_attribute_arrays = num_elements_to_emit; in v3d_emit_gl_shader_state()
/third_party/mesa3d/src/broadcom/vulkan/
H A Dv3dvx_cmd_buffer.c1923 uint32_t num_elements_to_emit = MAX2(pipeline->va_count, 1); in cmd_buffer_emit_gl_shader_state() local
1937 num_elements_to_emit * in cmd_buffer_emit_gl_shader_state()
2101 state.number_of_attribute_arrays = num_elements_to_emit; in cmd_buffer_emit_gl_shader_state()
2106 state.number_of_attribute_arrays = num_elements_to_emit; in cmd_buffer_emit_gl_shader_state()

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