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Help
Searched
refs:num_active_scenes
(Results
1 - 2
of
2
) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/llvmpipe/
H
A
D
lp_setup.c
90
for (i = 0; i < setup->
num_active_scenes
; i++) {
in lp_setup_get_empty_scene()
101
if (setup->
num_active_scenes
+ 1 > MAX_SCENES) {
in lp_setup_get_empty_scene()
103
} else if (i == setup->
num_active_scenes
) {
in lp_setup_get_empty_scene()
110
LP_DBG(DEBUG_SETUP, "allocated scene: %d\n", setup->
num_active_scenes
);
in lp_setup_get_empty_scene()
111
setup->scenes[setup->
num_active_scenes
] = scene;
in lp_setup_get_empty_scene()
112
i = setup->
num_active_scenes
;
in lp_setup_get_empty_scene()
113
setup->
num_active_scenes
++;
in lp_setup_get_empty_scene()
1135
for (unsigned i = 0; i < setup->
num_active_scenes
; i++) {
in lp_setup_is_resource_referenced()
1541
for (unsigned i = 0; i < setup->
num_active_scenes
; i++) {
in lp_setup_destroy()
1550
LP_DBG(DEBUG_SETUP, "number of scenes used: %d\n", setup->
num_active_scenes
);
in lp_setup_destroy()
[all...]
H
A
D
lp_setup_context.h
95
int
num_active_scenes
;
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