Searched refs:numVerticesPerDraw (Results 1 - 2 of 2) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcShaderLibraryCase.cpp | 277 const int numVerticesPerDraw = 4; in execute() local 373 vertexArrays.push_back(va::Float(positionLoc, 4, numVerticesPerDraw, 0, &s_positions[0])); in execute() 389 scalars.resize(numVerticesPerDraw * scalarSize); in execute() 392 for (int repNdx = 0; repNdx < numVerticesPerDraw; repNdx++) in execute() 399 for (int repNdx = 0; repNdx < numVerticesPerDraw; repNdx++) in execute() 433 vertexArrays.push_back(va::Float(attribLoc + i, numRows, numVerticesPerDraw, in execute() 441 vertexArrays.push_back(va::Float(attribLoc, scalarSize, numVerticesPerDraw, 0, &scalars[0])); in execute()
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/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsShaderLibraryCase.cpp | 954 const int numVerticesPerDraw = 4; 1210 vertexArrays.push_back(va::Float(positionLoc, 4, numVerticesPerDraw, 0, &s_positions[0])); 1222 scalars.resize(numVerticesPerDraw * scalarSize); 1225 for (int repNdx = 0; repNdx < numVerticesPerDraw; repNdx++) 1232 for (int repNdx = 0; repNdx < numVerticesPerDraw; repNdx++) 1265 vertexArrays.push_back(va::Float(attribLoc + i, numRows, numVerticesPerDraw, scalarSize*(int)sizeof(float), &scalars[i * numRows])); 1270 vertexArrays.push_back(va::Float(attribLoc, scalarSize, numVerticesPerDraw, 0, &scalars[0]));
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