H A D | rrFragmentOperations.cpp | 78 void FragmentProcessor::executeScissorTest (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const WindowRectangle& scissorRect) in executeScissorTest() argument 84 int fragNdx = fragNdxOffset + regSampleNdx/numSamplesPerFragment; in executeScissorTest() 92 void FragmentProcessor::executeStencilCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::ConstPixelBufferAccess& stencilBuffer) in executeStencilCompare() argument 99 int fragSampleNdx = regSampleNdx % numSamplesPerFragment; \ in executeStencilCompare() 100 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; \ in executeStencilCompare() 130 void FragmentProcessor::executeStencilSFail (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer) in executeStencilSFail() argument 137 int fragSampleNdx = regSampleNdx % numSamplesPerFragment; \ in executeStencilSFail() 138 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; \ in executeStencilSFail() 166 void FragmentProcessor::executeDepthBoundsTest (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const float minDepthBound, const float maxDepthBound, const tcu::ConstPixelBufferAccess& depthBuffer) in executeDepthBoundsTest() argument 174 const int fragSampleNdx = regSampleNdx % numSamplesPerFragment; in executeDepthBoundsTest() 219 executeDepthCompare(int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, TestFunc depthFunc, const tcu::ConstPixelBufferAccess& depthBuffer) executeDepthCompare() argument 305 executeDepthWrite(int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::PixelBufferAccess& depthBuffer) executeDepthWrite() argument 320 executeStencilDpFailAndPass(int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer) executeStencilDpFailAndPass() argument 698 executeColorWrite(int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, bool isSRGB, const tcu::PixelBufferAccess& colorBuffer) executeColorWrite() argument 719 executeRGBA8ColorWrite(int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::PixelBufferAccess& colorBuffer) executeRGBA8ColorWrite() argument 742 executeMaskedColorWrite(int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const Vec4& colorMaskFactor, const Vec4& colorMaskNegationFactor, bool isSRGB, const tcu::PixelBufferAccess& colorBuffer) executeMaskedColorWrite() argument 766 executeSignedValueWrite(int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::BVec4& colorMask, const tcu::PixelBufferAccess& colorBuffer) executeSignedValueWrite() argument 781 executeUnsignedValueWrite(int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::BVec4& colorMask, const tcu::PixelBufferAccess& colorBuffer) executeUnsignedValueWrite() argument [all...] |