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Searched refs:numLevels (Results 1 - 25 of 70) sorted by relevance

123

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineImageViewTests.cpp373 const deUint32 numLevels = ImageViewTest::getNumLevels(viewType); in createSubresourceRangeTests() local
397 { "lod_base_mip_level", 0.0f, { imageAspectFlags, 2u, numLevels - 2u, 0u, arraySize } }, in createSubresourceRangeTests()
404 { "base_array_layer", 0.0f, { imageAspectFlags, 0u, numLevels, 1u, arraySize - 1u } }, in createSubresourceRangeTests()
405 { "array_size", 0.0f, { imageAspectFlags, 0u, numLevels, 0u, 4u } }, in createSubresourceRangeTests()
406 { "array_base_and_size", 0.0f, { imageAspectFlags, 0u, numLevels, 2u, 3u } }, in createSubresourceRangeTests()
412 { "lod_base_mip_level_base_array_layer", 0.0f, { imageAspectFlags, 2u, numLevels - 2u, 1u, 5u } }, in createSubresourceRangeTests()
415 { "lod_base_mip_level_array_size", 0.0f, { imageAspectFlags, 2u, numLevels - 2u, 0u, 4u } }, in createSubresourceRangeTests()
418 { "lod_base_mip_level_array_base_and_size", 0.0f, { imageAspectFlags, 2u, numLevels - 2u, 2u, 3u } }, in createSubresourceRangeTests()
426 { "base_array_layer_remaining_layers", 0.0f, { imageAspectFlags, 0u, numLevels, 1u, VK_REMAINING_ARRAY_LAYERS } }, in createSubresourceRangeTests()
440 { "lod_base_mip_level", 0.0f, { imageAspectFlags, 2u, numLevels in createSubresourceRangeTests()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
H A DvktPipelineImageViewTests.cpp367 const deUint32 numLevels = ImageViewTest::getNumLevels(viewType); in createSubresourceRangeTests() local
393 { "lod_base_mip_level", 0.0f, { imageAspectFlags, 2u, numLevels - 2u, 0u, arraySize } }, in createSubresourceRangeTests()
400 { "base_array_layer", 0.0f, { imageAspectFlags, 0u, numLevels, 1u, arraySize - 1u } }, in createSubresourceRangeTests()
401 { "array_size", 0.0f, { imageAspectFlags, 0u, numLevels, 0u, 4u } }, in createSubresourceRangeTests()
402 { "array_base_and_size", 0.0f, { imageAspectFlags, 0u, numLevels, 2u, 3u } }, in createSubresourceRangeTests()
408 { "lod_base_mip_level_base_array_layer", 0.0f, { imageAspectFlags, 2u, numLevels - 2u, 1u, 5u } }, in createSubresourceRangeTests()
411 { "lod_base_mip_level_array_size", 0.0f, { imageAspectFlags, 2u, numLevels - 2u, 0u, 4u } }, in createSubresourceRangeTests()
414 { "lod_base_mip_level_array_base_and_size", 0.0f, { imageAspectFlags, 2u, numLevels - 2u, 2u, 3u } }, in createSubresourceRangeTests()
422 { "base_array_layer_remaining_layers", 0.0f, { imageAspectFlags, 0u, numLevels, 1u, VK_REMAINING_ARRAY_LAYERS } }, in createSubresourceRangeTests()
436 { "lod_base_mip_level", 0.0f, { imageAspectFlags, 2u, numLevels in createSubresourceRangeTests()
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/third_party/vk-gl-cts/framework/opengl/
H A DgluTexture.cpp129 Texture2D::Texture2D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) in Texture2D() argument
146 loadCompressed(numLevels, levels, decompressionParams); in Texture2D()
187 void Texture2D::loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) in loadCompressed() argument
195 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in loadCompressed()
214 Texture2D* Texture2D::create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* const* levelFileNames) in create() argument
216 DE_ASSERT(numLevels > 0); in create()
242 for (int levelNdx = 1; levelNdx < numLevels; levelNdx++) in create()
264 vector<tcu::CompressedTexture> levels(numLevels); in create()
266 for (int ndx = 0; ndx < numLevels; ndx++) in create()
269 return new Texture2D(context, contextInfo, numLevels, in create()
275 create(const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const std::vector<std::string>& filenames) create() argument
322 TextureCube(const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) TextureCube() argument
409 loadCompressed(int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) loadCompressed() argument
439 create(const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* const* filenames) create() argument
461 create(const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const std::vector<std::string>& filenames) create() argument
475 Texture1DArray(const RenderContext& context, deUint32 format, deUint32 dataType, int width, int numLevels) Texture1DArray() argument
486 Texture1DArray(const RenderContext& context, deUint32 sizedFormat, int width, int numLevels) Texture1DArray() argument
529 Texture2DArray(const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height, int numLevels) Texture2DArray() argument
542 Texture2DArray(const RenderContext& context, deUint32 sizedFormat, int width, int height, int numLevels) Texture2DArray() argument
555 Texture2DArray(const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) Texture2DArray() argument
615 loadCompressed(int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) loadCompressed() argument
671 Texture3D(const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) Texture3D() argument
737 loadCompressed(int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) loadCompressed() argument
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H A DgluTexture.hpp72 Texture2D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams = tcu::TexDecompressionParams());
83 static Texture2D* create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const std::vector<std::string>& filenames);
84 static Texture2D* create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* const* filenames);
100 void loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams);
125 TextureCube (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams = tcu::TexDecompressionParams());
136 static TextureCube* create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const std::vector<std::string>& filenames);
137 static TextureCube* create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* const* filenames);
143 void loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams);
163 Texture2DArray (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams = tcu::TexDecompressionParams());
176 void loadCompressed (int numLevels, cons
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/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fTextureSpecificationTests.cpp486 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; in verifyTex2D() local
490 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in verifyTex2D()
524 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; in verifyTexCube() local
528 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in verifyTexCube()
631 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; in createTexture() local
643 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture()
676 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; in createTexture() local
690 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture()
728 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; in createTexture() local
740 vector<int> levels (numLevels); in createTexture()
780 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; createTexture() local
845 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; createTexture() local
893 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; createTexture() local
943 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; createTexture() local
1010 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; createTexture() local
1086 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; createTexture() local
1141 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; createTexture() local
1322 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; createTexture() local
1370 int numLevels = (m_flags & MIPMAPS) ? deLog2Floor32(m_width)+1 : 1; createTexture() local
1427 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; createTexture() local
1505 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; createTexture() local
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H A Des2fTextureCompletenessTests.cpp289 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); in createTexture() local
291 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture()
356 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); in createTexture() local
358 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture()
407 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); in createTexture() local
409 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture()
509 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); in createTexture() local
511 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture()
523 glTexImage2D(GL_TEXTURE_2D, numLevels+1, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr()); in createTexture()
609 int numLevels in createTexture() local
679 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); createTexture() local
746 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); createTexture() local
855 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); createTexture() local
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H A Des2fTextureFilteringTests.cpp175 int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; in init() local
181 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init()
191 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init()
193 deUint32 step = 0x00ffffff / numLevels; in init()
438 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; in init() local
455 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init()
465 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init()
467 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); in init()
794 const int numLevels = 7; in init() local
796 for (int level = 0; level < numLevels; leve in init()
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H A Des2fShaderTextureFunctionTests.cpp131 int numLevels; member
140 , numLevels (0) in TextureSpec()
156 , numLevels (numLevels_) in TextureSpec()
333 float cStep = 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture()
339 for (int level = 0; level < m_textureSpec.numLevels; level++) in initTexture()
363 float cStep = 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture()
370 for (int level = 0; level < m_textureSpec.numLevels; level++) in initTexture()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/image/
H A DvktImageSubresourceLayoutTests.cpp74 deUint32 numLevels () const;
147 deUint32 BufferLevels::numLevels () const in numLevels() function in vkt::image::__anon29264::BufferLevels
240 if (imgFormatProperties.maxMipLevels < levels.numLevels()) in checkSupport()
390 const auto numLevels = bufferLevels.numLevels(); in iterateAspect() local
434 numLevels, // deUint32 mipLevels; in iterateAspect()
458 copyRegions.reserve(numLevels); in iterateAspect()
460 for (deUint32 levelNdx = 0u; levelNdx < numLevels; ++levelNdx) in iterateAspect()
483 const auto imageSubresourceRange = makeImageSubresourceRange(imageAspect, 0u, numLevels, 0u, numLayers); in iterateAspect()
510 for (deUint32 levelNdx = 0u; levelNdx < numLevels; in iterateAspect()
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/third_party/vk-gl-cts/framework/common/
H A DtcuTexture.hpp500 Vec4 sampleLevelArray1D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, int level, float lod);
501 Vec4 sampleLevelArray2D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, int depth, float lod, bool es2 = false, ImageViewMinLodParams *minLodParams = DE_NULL);
502 Vec4 sampleLevelArray3D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod, ImageViewMinLodParams *minLodParams = DE_NULL);
504 Vec4 sampleLevelArray1DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float lod, const IVec2& offset);
505 Vec4 sampleLevelArray2DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float lod, const IVec3& offset, bool es2 = false, ImageViewMinLodParams *minLodParams = DE_NULL);
506 Vec4 sampleLevelArray3DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset, ImageViewMinLodParams *minLodParams = DE_NULL);
508 float sampleLevelArray1DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float lod, const IVec2& offset);
509 float sampleLevelArray2DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float t, float lod, const IVec3& offset);
554 Texture2DView (int numLevels, const ConstPixelBufferAccess* levels, bool es2 = false, ImageViewMinLodParams* minLodParams = DE_NULL);
580 inline Texture2DView::Texture2DView (int numLevels, cons argument
843 Texture1DView(int numLevels, const ConstPixelBufferAccess* levels, bool es2 DE_UNUSED_ATTR = false, ImageViewMinLodParams* minLodParams DE_UNUSED_ATTR = DE_NULL) Texture1DView() argument
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H A DtcuTexture.cpp2603 Vec4 sampleLevelArray1D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, int depth, float lod) in sampleLevelArray1D() argument
2605 return sampleLevelArray1DOffset(levels, numLevels, sampler, s, lod, IVec2(0, depth)); // y-offset in 1D textures is layer selector in sampleLevelArray1D()
2608 Vec4 sampleLevelArray2D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, int depth, float lod, bool es2, ImageViewMinLodParams* minLodParams) in sampleLevelArray2D() argument
2610 return sampleLevelArray2DOffset(levels, numLevels, sampler, s, t, lod, IVec3(0, 0, depth), es2, minLodParams); // z-offset in 2D textures is layer selector in sampleLevelArray2D()
2613 Vec4 sampleLevelArray3D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod, ImageViewMinLodParams* minLodParams) in sampleLevelArray3D() argument
2615 return sampleLevelArray3DOffset(levels, numLevels, sampler, s, t, r, lod, IVec3(0, 0, 0), minLodParams); in sampleLevelArray3D()
2618 Vec4 sampleLevelArray1DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float lod, const IVec2& offset) in sampleLevelArray1DOffset() argument
2631 int maxLevel = (int)numLevels-1; in sampleLevelArray1DOffset()
2641 int maxLevel = (int)numLevels-1; in sampleLevelArray1DOffset()
2658 Vec4 sampleLevelArray2DOffset (const ConstPixelBufferAccess* levels, int numLevels, cons argument
2758 sampleLevelArray3DOffset(const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset, ImageViewMinLodParams* minLodParams) sampleLevelArray3DOffset() argument
2831 sampleLevelArray1DCompare(const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float lod, const IVec2& offset) sampleLevelArray1DCompare() argument
2871 sampleLevelArray2DCompare(const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float t, float lod, const IVec3& offset) sampleLevelArray2DCompare() argument
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/third_party/skia/include/gpu/
H A DGrDirectContext.h531 * If numLevels is 1 a non-mipMapped texture will result. If a mipMapped texture is desired
541 int numLevels,
563 int numLevels, in createBackendTexture()
569 numLevels, in createBackendTexture()
640 int numLevels,
664 int numLevels, in updateBackendTexture()
669 numLevels, in updateBackendTexture()
715 * If numLevels is 1 a non-mipMapped texture will result. If a mipMapped texture is desired
562 createBackendTexture(const SkPixmap srcData[], int numLevels, GrRenderable renderable, GrProtected isProtected, GrGpuFinishedProc finishedProc = nullptr, GrGpuFinishedContext finishedContext = nullptr) createBackendTexture() argument
662 updateBackendTexture(const GrBackendTexture& texture, const SkPixmap srcData[], int numLevels, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) updateBackendTexture() argument
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fTextureMipmapTests.cpp207 int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; in init() local
210 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init()
212 deUint32 step = 0xff / (numLevels-1); in init()
552 int numLevels = deLog2Floor32(m_size)+1; in init() local
557 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init()
559 deUint32 step = 0xff / (numLevels-1); in init()
858 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; in iterate() local
887 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in iterate()
995 const int numLevels = deLog2Floor32(m_size)+1; in iterate() local
1033 for (int levelNdx = 0; levelNdx < numLevels; levelNd in iterate()
1144 int numLevels = deLog2Floor32(de::max(de::max(m_width, m_height), m_depth))+1; init() local
1464 int numLevels = deLog2Floor32(de::max(m_texWidth, m_texHeight))+1; init() local
1671 const int numLevels = deLog2Floor32(de::max(m_texWidth, m_texHeight))+1; getBaseLevel() local
1700 const int numLevels = deLog2Floor32(de::max(m_texWidth, m_texHeight))+1; getMaxLevel() local
1764 const int numLevels = deLog2Floor32(m_texSize)+1; init() local
1986 const int numLevels = deLog2Floor32(m_texSize)+1; getBaseLevel() local
2015 const int numLevels = deLog2Floor32(m_texSize)+1; getMaxLevel() local
2087 int numLevels = deLog2Floor32(de::max(de::max(m_texWidth, m_texHeight), m_texDepth))+1; init() local
2303 const int numLevels = deLog2Floor32(de::max(m_texWidth, de::max(m_texHeight, m_texDepth)))+1; getBaseLevel() local
2332 const int numLevels = deLog2Floor32(de::max(m_texWidth, de::max(m_texHeight, m_texDepth)))+1; getMaxLevel() local
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H A Des3fTextureFilteringTests.cpp196 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; in init() local
202 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init()
212 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init()
214 deUint32 step = 0x00ffffff / numLevels; in init()
476 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; in init() local
493 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init()
503 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init()
505 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); in init()
765 const int numLevels = deLog2Floor32(de::max(m_width, m_height)) + 1; in init() local
780 for (int levelNdx = 0; levelNdx < numLevels; levelNd in init()
1032 const int numLevels = deLog2Floor32(de::max(de::max(m_width, m_height), m_depth)) + 1; init() local
1463 const int numLevels = 7; init() local
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/
H A DvktTextureShadowTests.cpp296 const int numLevels = m_textures[0]->getNumLevels(); in Texture2DShadowTestInstance() local
299 for (int levelNdx = 0; levelNdx < numLevels; ++levelNdx) in Texture2DShadowTestInstance()
305 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture2DShadowTestInstance()
307 const deUint32 step = 0x00ffffff / numLevels; in Texture2DShadowTestInstance()
513 const int numLevels = deLog2Floor32(m_testParameters.size)+1; in TextureCubeShadowTestInstance() local
539 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in TextureCubeShadowTestInstance()
548 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in TextureCubeShadowTestInstance()
550 const deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); in TextureCubeShadowTestInstance()
750 const int numLevels = deLog2Floor32(de::max(m_testParameters.width, m_testParameters.height))+1; in Texture2DArrayShadowTestInstance() local
763 for (int levelNdx = 0; levelNdx < numLevels; levelNd in Texture2DArrayShadowTestInstance()
989 const int numLevels = m_textures[0]->getNumLevels(); Texture1DShadowTestInstance() local
1201 const int numLevels = deLog2Floor32(m_testParameters.width) + 1; Texture1DArrayShadowTestInstance() local
1428 const int numLevels = deLog2Floor32(m_testParameters.size)+1; TextureCubeArrayShadowTestInstance() local
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H A DvktTextureMipmapTests.cpp188 const int numLevels = deLog2Floor32(de::max(m_testParameters.width, m_testParameters.height))+1; in Texture2DMipmapTestInstance() local
191 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture2DMipmapTestInstance()
193 const deUint32 step = 0xff / (numLevels-1); in Texture2DMipmapTestInstance()
454 const int numLevels = deLog2Floor32(m_testParameters.size)+1; in TextureCubeMipmapTestInstance() local
459 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in TextureCubeMipmapTestInstance()
461 const deUint32 step = 0xff / (numLevels-1); in TextureCubeMipmapTestInstance()
695 const int numLevels = deLog2Floor32(de::max(de::max(testParameters.width, testParameters.height), testParameters.depth))+1; in Texture3DMipmapTestInstance() local
700 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture3DMipmapTestInstance()
702 const deUint32 step = 0xff / (numLevels-1); in Texture3DMipmapTestInstance()
992 const int numLevels in Texture2DLodControlTestInstance() local
1190 const int numLevels = deLog2Floor32(de::max(m_texWidth, m_texHeight))+1; getBaseLevel() local
1216 const int numLevels = deLog2Floor32(de::max(m_texWidth, m_texHeight))+1; getMaxLevel() local
1264 const int numLevels = deLog2Floor32(m_texSize)+1; TextureCubeLodControlTestInstance() local
1464 const int numLevels = deLog2Floor32(m_texSize)+1; getBaseLevel() local
1489 const int numLevels = deLog2Floor32(m_texSize)+1; getMaxLevel() local
1543 const int numLevels = deLog2Floor32(de::max(de::max(m_texWidth, m_texHeight), m_texDepth))+1; Texture3DLodControlTestInstance() local
1746 const int numLevels = deLog2Floor32(de::max(m_texWidth, de::max(m_texHeight, m_texDepth)))+1; getBaseLevel() local
1772 const int numLevels = deLog2Floor32(de::max(m_texWidth, de::max(m_texHeight, m_texDepth)))+1; getMaxLevel() local
1826 const int numLevels = deLog2Floor32(de::max(m_texWidth, m_texHeight))+1; getBaseLevel() local
1887 const int numLevels = deLog2Floor32(de::max(m_texWidth, de::max(m_texHeight, m_texDepth)))+1; getBaseLevel() local
1949 const int numLevels = deLog2Floor32(m_texSize)+1; getBaseLevel() local
2020 const int numLevels = deLog2Floor32(de::max(m_texWidth, m_texHeight))+1; getBaseLevel() local
2195 const int numLevels = deLog2Floor32(de::max(m_texWidth, de::max(m_texHeight, m_texDepth)))+1; getBaseLevel() local
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H A DvktTextureFilteringTests.cpp232 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_testParameters.width, m_testParameters.height))+1 : 1; in Texture2DFilteringTestInstance() local
258 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture2DFilteringTestInstance()
270 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture2DFilteringTestInstance()
272 const deUint32 step = 0x00ffffff / numLevels; in Texture2DFilteringTestInstance()
448 const int numLevels = deLog2Floor32(m_testParameters.size)+1; in TextureCubeFilteringTestInstance() local
482 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in TextureCubeFilteringTestInstance()
494 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in TextureCubeFilteringTestInstance()
496 const deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); in TextureCubeFilteringTestInstance()
696 const int numLevels = deLog2Floor32(de::max(m_testParameters.width, m_testParameters.height)) + 1; in Texture2DArrayFilteringTestInstance() local
727 for (int levelNdx = 0; levelNdx < numLevels; levelNd in Texture2DArrayFilteringTestInstance()
919 const int numLevels = deLog2Floor32(de::max(de::max(m_testParameters.width, m_testParameters.height), m_testParameters.depth)) + 1; Texture3DFilteringTestInstance() local
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/texture/
H A DvktTextureShadowTests.cpp294 const int numLevels = m_textures[0]->getNumLevels(); in Texture2DShadowTestInstance() local
297 for (int levelNdx = 0; levelNdx < numLevels; ++levelNdx) in Texture2DShadowTestInstance()
303 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture2DShadowTestInstance()
305 const deUint32 step = 0x00ffffff / numLevels; in Texture2DShadowTestInstance()
511 const int numLevels = deLog2Floor32(m_testParameters.size)+1; in TextureCubeShadowTestInstance() local
537 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in TextureCubeShadowTestInstance()
546 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in TextureCubeShadowTestInstance()
548 const deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); in TextureCubeShadowTestInstance()
748 const int numLevels = deLog2Floor32(de::max(m_testParameters.width, m_testParameters.height))+1; in Texture2DArrayShadowTestInstance() local
761 for (int levelNdx = 0; levelNdx < numLevels; levelNd in Texture2DArrayShadowTestInstance()
987 const int numLevels = m_textures[0]->getNumLevels(); Texture1DShadowTestInstance() local
1199 const int numLevels = deLog2Floor32(m_testParameters.width) + 1; Texture1DArrayShadowTestInstance() local
1426 const int numLevels = deLog2Floor32(m_testParameters.size)+1; TextureCubeArrayShadowTestInstance() local
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H A DvktTextureMipmapTests.cpp188 const int numLevels = deLog2Floor32(de::max(m_testParameters.width, m_testParameters.height))+1; in Texture2DMipmapTestInstance() local
191 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture2DMipmapTestInstance()
193 const deUint32 step = 0xff / (numLevels-1); in Texture2DMipmapTestInstance()
454 const int numLevels = deLog2Floor32(m_testParameters.size)+1; in TextureCubeMipmapTestInstance() local
459 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in TextureCubeMipmapTestInstance()
461 const deUint32 step = 0xff / (numLevels-1); in TextureCubeMipmapTestInstance()
695 const int numLevels = deLog2Floor32(de::max(de::max(testParameters.width, testParameters.height), testParameters.depth))+1; in Texture3DMipmapTestInstance() local
700 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture3DMipmapTestInstance()
702 const deUint32 step = 0xff / (numLevels-1); in Texture3DMipmapTestInstance()
992 const int numLevels in Texture2DLodControlTestInstance() local
1190 const int numLevels = deLog2Floor32(de::max(m_texWidth, m_texHeight))+1; getBaseLevel() local
1216 const int numLevels = deLog2Floor32(de::max(m_texWidth, m_texHeight))+1; getMaxLevel() local
1264 const int numLevels = deLog2Floor32(m_texSize)+1; TextureCubeLodControlTestInstance() local
1464 const int numLevels = deLog2Floor32(m_texSize)+1; getBaseLevel() local
1489 const int numLevels = deLog2Floor32(m_texSize)+1; getMaxLevel() local
1543 const int numLevels = deLog2Floor32(de::max(de::max(m_texWidth, m_texHeight), m_texDepth))+1; Texture3DLodControlTestInstance() local
1746 const int numLevels = deLog2Floor32(de::max(m_texWidth, de::max(m_texHeight, m_texDepth)))+1; getBaseLevel() local
1772 const int numLevels = deLog2Floor32(de::max(m_texWidth, de::max(m_texHeight, m_texDepth)))+1; getMaxLevel() local
1826 const int numLevels = deLog2Floor32(de::max(m_texWidth, m_texHeight))+1; getBaseLevel() local
1887 const int numLevels = deLog2Floor32(de::max(m_texWidth, de::max(m_texHeight, m_texDepth)))+1; getBaseLevel() local
1949 const int numLevels = deLog2Floor32(m_texSize)+1; getBaseLevel() local
2020 const int numLevels = deLog2Floor32(de::max(m_texWidth, m_texHeight))+1; getBaseLevel() local
2197 const int numLevels = deLog2Floor32(de::max(m_texWidth, de::max(m_texHeight, m_texDepth)))+1; getBaseLevel() local
[all...]
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_shadow_lod/
H A DesextcTextureShadowLodFunctionsTest.cpp155 int numLevels; member
158 TextureSpec(void) : type(TEXTURETYPE_LAST), format(GL_NONE), width(0), height(0), depth(0), numLevels(0) in TextureSpec()
169 , numLevels(numLevels_) in TextureSpec()
485 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels - 1); in initTexture()
491 for (int level = 0; level < m_textureSpec.numLevels; level++) in initTexture()
520 isAutoLod ? 0.0f : 1.0f / (float)(de::max(1, m_textureSpec.numLevels - 1) * m_textureSpec.depth); in initTexture()
527 for (int level = 0; level < m_textureSpec.numLevels; level++) in initTexture()
560 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels - 1); in initTexture()
568 for (int level = 0; level < m_textureSpec.numLevels; level++) in initTexture()
625 isAutoLod ? 0.0f : 1.0f / (float)(de::max(1, m_textureSpec.numLevels in initTexture()
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/third_party/skia/src/gpu/
H A DSurfaceContext.cpp282 int numLevels) { in writePixels()
288 SkASSERT(numLevels >= 1); in writePixels()
291 if (numLevels == 1) { in writePixels()
302 if (numLevels != SkMipmap::ComputeLevelCount(dims) + 1) { in writePixels()
305 for (int i = 0; i < numLevels; ++i) { in writePixels()
317 return this->internalWritePixels(dContext, src, numLevels, {0, 0}); in writePixels()
322 int numLevels, in internalWritePixels()
326 SkASSERT(numLevels >= 1); in internalWritePixels()
330 SkASSERT((src[0].dimensions() == this->dimensions() && pt.isZero()) || numLevels == 1); in internalWritePixels()
331 SkASSERT(numLevels in internalWritePixels()
280 writePixels(GrDirectContext* dContext, const GrCPixmap src[], int numLevels) writePixels() argument
320 internalWritePixels(GrDirectContext* dContext, const GrCPixmap src[], int numLevels, SkIPoint pt) internalWritePixels() argument
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H A DSurfaceContext.h127 * @param numLevels Number of pixmaps in src. To succeed this must be 1 or the total
132 int numLevels);
244 int numLevels,
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/image/
H A DvktImageSubresourceLayoutTests.cpp74 deUint32 numLevels () const;
147 deUint32 BufferLevels::numLevels () const in numLevels() function in vkt::image::__anon28033::BufferLevels
245 if (imgFormatProperties.maxMipLevels < levels.numLevels()) in checkSupport()
395 const auto numLevels = bufferLevels.numLevels(); in iterateAspect() local
439 numLevels, // deUint32 mipLevels; in iterateAspect()
463 copyRegions.reserve(numLevels); in iterateAspect()
465 for (deUint32 levelNdx = 0u; levelNdx < numLevels; ++levelNdx) in iterateAspect()
488 const auto imageSubresourceRange = makeImageSubresourceRange(imageAspect, 0u, numLevels, 0u, numLayers); in iterateAspect()
515 for (deUint32 levelNdx = 0u; levelNdx < numLevels; in iterateAspect()
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/third_party/vk-gl-cts/modules/gles3/accuracy/
H A Des3aTextureFilteringTests.cpp135 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; in init() local
141 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init()
151 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init()
153 deUint32 step = 0x00ffffff / numLevels; in init()
392 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; in init() local
409 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init()
419 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init()
421 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); in init()
440 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fTextureFilteringTests.cpp220 const int numLevels = deLog2Floor32(m_size) + 1; in init() local
239 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init()
256 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init()
264 const deUint32 step = 0x00ffffff / (numLevels*m_depth - 1); in init()
265 const deUint32 rgb = step * (levelNdx + layerFaceNdx*numLevels); in init()

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