/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/ |
H A D | vktPipelineImageViewTests.cpp | 373 const deUint32 numLevels = ImageViewTest::getNumLevels(viewType); in createSubresourceRangeTests() local 397 { "lod_base_mip_level", 0.0f, { imageAspectFlags, 2u, numLevels - 2u, 0u, arraySize } }, in createSubresourceRangeTests() 404 { "base_array_layer", 0.0f, { imageAspectFlags, 0u, numLevels, 1u, arraySize - 1u } }, in createSubresourceRangeTests() 405 { "array_size", 0.0f, { imageAspectFlags, 0u, numLevels, 0u, 4u } }, in createSubresourceRangeTests() 406 { "array_base_and_size", 0.0f, { imageAspectFlags, 0u, numLevels, 2u, 3u } }, in createSubresourceRangeTests() 412 { "lod_base_mip_level_base_array_layer", 0.0f, { imageAspectFlags, 2u, numLevels - 2u, 1u, 5u } }, in createSubresourceRangeTests() 415 { "lod_base_mip_level_array_size", 0.0f, { imageAspectFlags, 2u, numLevels - 2u, 0u, 4u } }, in createSubresourceRangeTests() 418 { "lod_base_mip_level_array_base_and_size", 0.0f, { imageAspectFlags, 2u, numLevels - 2u, 2u, 3u } }, in createSubresourceRangeTests() 426 { "base_array_layer_remaining_layers", 0.0f, { imageAspectFlags, 0u, numLevels, 1u, VK_REMAINING_ARRAY_LAYERS } }, in createSubresourceRangeTests() 440 { "lod_base_mip_level", 0.0f, { imageAspectFlags, 2u, numLevels in createSubresourceRangeTests() [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/ |
H A D | vktPipelineImageViewTests.cpp | 367 const deUint32 numLevels = ImageViewTest::getNumLevels(viewType); in createSubresourceRangeTests() local 393 { "lod_base_mip_level", 0.0f, { imageAspectFlags, 2u, numLevels - 2u, 0u, arraySize } }, in createSubresourceRangeTests() 400 { "base_array_layer", 0.0f, { imageAspectFlags, 0u, numLevels, 1u, arraySize - 1u } }, in createSubresourceRangeTests() 401 { "array_size", 0.0f, { imageAspectFlags, 0u, numLevels, 0u, 4u } }, in createSubresourceRangeTests() 402 { "array_base_and_size", 0.0f, { imageAspectFlags, 0u, numLevels, 2u, 3u } }, in createSubresourceRangeTests() 408 { "lod_base_mip_level_base_array_layer", 0.0f, { imageAspectFlags, 2u, numLevels - 2u, 1u, 5u } }, in createSubresourceRangeTests() 411 { "lod_base_mip_level_array_size", 0.0f, { imageAspectFlags, 2u, numLevels - 2u, 0u, 4u } }, in createSubresourceRangeTests() 414 { "lod_base_mip_level_array_base_and_size", 0.0f, { imageAspectFlags, 2u, numLevels - 2u, 2u, 3u } }, in createSubresourceRangeTests() 422 { "base_array_layer_remaining_layers", 0.0f, { imageAspectFlags, 0u, numLevels, 1u, VK_REMAINING_ARRAY_LAYERS } }, in createSubresourceRangeTests() 436 { "lod_base_mip_level", 0.0f, { imageAspectFlags, 2u, numLevels in createSubresourceRangeTests() [all...] |
/third_party/vk-gl-cts/framework/opengl/ |
H A D | gluTexture.cpp | 129 Texture2D::Texture2D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) in Texture2D() argument 146 loadCompressed(numLevels, levels, decompressionParams); in Texture2D() 187 void Texture2D::loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) in loadCompressed() argument 195 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in loadCompressed() 214 Texture2D* Texture2D::create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* const* levelFileNames) in create() argument 216 DE_ASSERT(numLevels > 0); in create() 242 for (int levelNdx = 1; levelNdx < numLevels; levelNdx++) in create() 264 vector<tcu::CompressedTexture> levels(numLevels); in create() 266 for (int ndx = 0; ndx < numLevels; ndx++) in create() 269 return new Texture2D(context, contextInfo, numLevels, in create() 275 create(const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const std::vector<std::string>& filenames) create() argument 322 TextureCube(const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) TextureCube() argument 409 loadCompressed(int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) loadCompressed() argument 439 create(const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* const* filenames) create() argument 461 create(const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const std::vector<std::string>& filenames) create() argument 475 Texture1DArray(const RenderContext& context, deUint32 format, deUint32 dataType, int width, int numLevels) Texture1DArray() argument 486 Texture1DArray(const RenderContext& context, deUint32 sizedFormat, int width, int numLevels) Texture1DArray() argument 529 Texture2DArray(const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height, int numLevels) Texture2DArray() argument 542 Texture2DArray(const RenderContext& context, deUint32 sizedFormat, int width, int height, int numLevels) Texture2DArray() argument 555 Texture2DArray(const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) Texture2DArray() argument 615 loadCompressed(int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) loadCompressed() argument 671 Texture3D(const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) Texture3D() argument 737 loadCompressed(int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) loadCompressed() argument [all...] |
H A D | gluTexture.hpp | 72 Texture2D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams = tcu::TexDecompressionParams()); 83 static Texture2D* create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const std::vector<std::string>& filenames); 84 static Texture2D* create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* const* filenames); 100 void loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams); 125 TextureCube (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams = tcu::TexDecompressionParams()); 136 static TextureCube* create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const std::vector<std::string>& filenames); 137 static TextureCube* create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* const* filenames); 143 void loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams); 163 Texture2DArray (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams = tcu::TexDecompressionParams()); 176 void loadCompressed (int numLevels, cons [all...] |
/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fTextureSpecificationTests.cpp | 486 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; in verifyTex2D() local 490 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in verifyTex2D() 524 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; in verifyTexCube() local 528 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in verifyTexCube() 631 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; in createTexture() local 643 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture() 676 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; in createTexture() local 690 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture() 728 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; in createTexture() local 740 vector<int> levels (numLevels); in createTexture() 780 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; createTexture() local 845 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; createTexture() local 893 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; createTexture() local 943 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; createTexture() local 1010 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; createTexture() local 1086 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; createTexture() local 1141 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; createTexture() local 1322 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; createTexture() local 1370 int numLevels = (m_flags & MIPMAPS) ? deLog2Floor32(m_width)+1 : 1; createTexture() local 1427 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; createTexture() local 1505 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; createTexture() local [all...] |
H A D | es2fTextureCompletenessTests.cpp | 289 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); in createTexture() local 291 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture() 356 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); in createTexture() local 358 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture() 407 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); in createTexture() local 409 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture() 509 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); in createTexture() local 511 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture() 523 glTexImage2D(GL_TEXTURE_2D, numLevels+1, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr()); in createTexture() 609 int numLevels in createTexture() local 679 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); createTexture() local 746 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); createTexture() local 855 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); createTexture() local [all...] |
H A D | es2fTextureFilteringTests.cpp | 175 int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; in init() local 181 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 191 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 193 deUint32 step = 0x00ffffff / numLevels; in init() 438 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; in init() local 455 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 465 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 467 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); in init() 794 const int numLevels = 7; in init() local 796 for (int level = 0; level < numLevels; leve in init() [all...] |
H A D | es2fShaderTextureFunctionTests.cpp | 131 int numLevels; member 140 , numLevels (0) in TextureSpec() 156 , numLevels (numLevels_) in TextureSpec() 333 float cStep = 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() 339 for (int level = 0; level < m_textureSpec.numLevels; level++) in initTexture() 363 float cStep = 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() 370 for (int level = 0; level < m_textureSpec.numLevels; level++) in initTexture()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/image/ |
H A D | vktImageSubresourceLayoutTests.cpp | 74 deUint32 numLevels () const; 147 deUint32 BufferLevels::numLevels () const in numLevels() function in vkt::image::__anon29264::BufferLevels 240 if (imgFormatProperties.maxMipLevels < levels.numLevels()) in checkSupport() 390 const auto numLevels = bufferLevels.numLevels(); in iterateAspect() local 434 numLevels, // deUint32 mipLevels; in iterateAspect() 458 copyRegions.reserve(numLevels); in iterateAspect() 460 for (deUint32 levelNdx = 0u; levelNdx < numLevels; ++levelNdx) in iterateAspect() 483 const auto imageSubresourceRange = makeImageSubresourceRange(imageAspect, 0u, numLevels, 0u, numLayers); in iterateAspect() 510 for (deUint32 levelNdx = 0u; levelNdx < numLevels; in iterateAspect() [all...] |
/third_party/vk-gl-cts/framework/common/ |
H A D | tcuTexture.hpp | 500 Vec4 sampleLevelArray1D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, int level, float lod); 501 Vec4 sampleLevelArray2D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, int depth, float lod, bool es2 = false, ImageViewMinLodParams *minLodParams = DE_NULL); 502 Vec4 sampleLevelArray3D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod, ImageViewMinLodParams *minLodParams = DE_NULL); 504 Vec4 sampleLevelArray1DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float lod, const IVec2& offset); 505 Vec4 sampleLevelArray2DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float lod, const IVec3& offset, bool es2 = false, ImageViewMinLodParams *minLodParams = DE_NULL); 506 Vec4 sampleLevelArray3DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset, ImageViewMinLodParams *minLodParams = DE_NULL); 508 float sampleLevelArray1DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float lod, const IVec2& offset); 509 float sampleLevelArray2DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float t, float lod, const IVec3& offset); 554 Texture2DView (int numLevels, const ConstPixelBufferAccess* levels, bool es2 = false, ImageViewMinLodParams* minLodParams = DE_NULL); 580 inline Texture2DView::Texture2DView (int numLevels, cons argument 843 Texture1DView(int numLevels, const ConstPixelBufferAccess* levels, bool es2 DE_UNUSED_ATTR = false, ImageViewMinLodParams* minLodParams DE_UNUSED_ATTR = DE_NULL) Texture1DView() argument [all...] |
H A D | tcuTexture.cpp | 2603 Vec4 sampleLevelArray1D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, int depth, float lod) in sampleLevelArray1D() argument 2605 return sampleLevelArray1DOffset(levels, numLevels, sampler, s, lod, IVec2(0, depth)); // y-offset in 1D textures is layer selector in sampleLevelArray1D() 2608 Vec4 sampleLevelArray2D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, int depth, float lod, bool es2, ImageViewMinLodParams* minLodParams) in sampleLevelArray2D() argument 2610 return sampleLevelArray2DOffset(levels, numLevels, sampler, s, t, lod, IVec3(0, 0, depth), es2, minLodParams); // z-offset in 2D textures is layer selector in sampleLevelArray2D() 2613 Vec4 sampleLevelArray3D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod, ImageViewMinLodParams* minLodParams) in sampleLevelArray3D() argument 2615 return sampleLevelArray3DOffset(levels, numLevels, sampler, s, t, r, lod, IVec3(0, 0, 0), minLodParams); in sampleLevelArray3D() 2618 Vec4 sampleLevelArray1DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float lod, const IVec2& offset) in sampleLevelArray1DOffset() argument 2631 int maxLevel = (int)numLevels-1; in sampleLevelArray1DOffset() 2641 int maxLevel = (int)numLevels-1; in sampleLevelArray1DOffset() 2658 Vec4 sampleLevelArray2DOffset (const ConstPixelBufferAccess* levels, int numLevels, cons argument 2758 sampleLevelArray3DOffset(const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset, ImageViewMinLodParams* minLodParams) sampleLevelArray3DOffset() argument 2831 sampleLevelArray1DCompare(const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float lod, const IVec2& offset) sampleLevelArray1DCompare() argument 2871 sampleLevelArray2DCompare(const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float t, float lod, const IVec3& offset) sampleLevelArray2DCompare() argument [all...] |
/third_party/skia/include/gpu/ |
H A D | GrDirectContext.h | 531 * If numLevels is 1 a non-mipMapped texture will result. If a mipMapped texture is desired 541 int numLevels, 563 int numLevels, in createBackendTexture() 569 numLevels, in createBackendTexture() 640 int numLevels, 664 int numLevels, in updateBackendTexture() 669 numLevels, in updateBackendTexture() 715 * If numLevels is 1 a non-mipMapped texture will result. If a mipMapped texture is desired 562 createBackendTexture(const SkPixmap srcData[], int numLevels, GrRenderable renderable, GrProtected isProtected, GrGpuFinishedProc finishedProc = nullptr, GrGpuFinishedContext finishedContext = nullptr) createBackendTexture() argument 662 updateBackendTexture(const GrBackendTexture& texture, const SkPixmap srcData[], int numLevels, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) updateBackendTexture() argument
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fTextureMipmapTests.cpp | 207 int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; in init() local 210 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 212 deUint32 step = 0xff / (numLevels-1); in init() 552 int numLevels = deLog2Floor32(m_size)+1; in init() local 557 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 559 deUint32 step = 0xff / (numLevels-1); in init() 858 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; in iterate() local 887 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in iterate() 995 const int numLevels = deLog2Floor32(m_size)+1; in iterate() local 1033 for (int levelNdx = 0; levelNdx < numLevels; levelNd in iterate() 1144 int numLevels = deLog2Floor32(de::max(de::max(m_width, m_height), m_depth))+1; init() local 1464 int numLevels = deLog2Floor32(de::max(m_texWidth, m_texHeight))+1; init() local 1671 const int numLevels = deLog2Floor32(de::max(m_texWidth, m_texHeight))+1; getBaseLevel() local 1700 const int numLevels = deLog2Floor32(de::max(m_texWidth, m_texHeight))+1; getMaxLevel() local 1764 const int numLevels = deLog2Floor32(m_texSize)+1; init() local 1986 const int numLevels = deLog2Floor32(m_texSize)+1; getBaseLevel() local 2015 const int numLevels = deLog2Floor32(m_texSize)+1; getMaxLevel() local 2087 int numLevels = deLog2Floor32(de::max(de::max(m_texWidth, m_texHeight), m_texDepth))+1; init() local 2303 const int numLevels = deLog2Floor32(de::max(m_texWidth, de::max(m_texHeight, m_texDepth)))+1; getBaseLevel() local 2332 const int numLevels = deLog2Floor32(de::max(m_texWidth, de::max(m_texHeight, m_texDepth)))+1; getMaxLevel() local [all...] |
H A D | es3fTextureFilteringTests.cpp | 196 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; in init() local 202 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 212 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 214 deUint32 step = 0x00ffffff / numLevels; in init() 476 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; in init() local 493 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 503 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 505 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); in init() 765 const int numLevels = deLog2Floor32(de::max(m_width, m_height)) + 1; in init() local 780 for (int levelNdx = 0; levelNdx < numLevels; levelNd in init() 1032 const int numLevels = deLog2Floor32(de::max(de::max(m_width, m_height), m_depth)) + 1; init() local 1463 const int numLevels = 7; init() local [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/ |
H A D | vktTextureShadowTests.cpp | 296 const int numLevels = m_textures[0]->getNumLevels(); in Texture2DShadowTestInstance() local 299 for (int levelNdx = 0; levelNdx < numLevels; ++levelNdx) in Texture2DShadowTestInstance() 305 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture2DShadowTestInstance() 307 const deUint32 step = 0x00ffffff / numLevels; in Texture2DShadowTestInstance() 513 const int numLevels = deLog2Floor32(m_testParameters.size)+1; in TextureCubeShadowTestInstance() local 539 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in TextureCubeShadowTestInstance() 548 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in TextureCubeShadowTestInstance() 550 const deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); in TextureCubeShadowTestInstance() 750 const int numLevels = deLog2Floor32(de::max(m_testParameters.width, m_testParameters.height))+1; in Texture2DArrayShadowTestInstance() local 763 for (int levelNdx = 0; levelNdx < numLevels; levelNd in Texture2DArrayShadowTestInstance() 989 const int numLevels = m_textures[0]->getNumLevels(); Texture1DShadowTestInstance() local 1201 const int numLevels = deLog2Floor32(m_testParameters.width) + 1; Texture1DArrayShadowTestInstance() local 1428 const int numLevels = deLog2Floor32(m_testParameters.size)+1; TextureCubeArrayShadowTestInstance() local [all...] |
H A D | vktTextureMipmapTests.cpp | 188 const int numLevels = deLog2Floor32(de::max(m_testParameters.width, m_testParameters.height))+1; in Texture2DMipmapTestInstance() local 191 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture2DMipmapTestInstance() 193 const deUint32 step = 0xff / (numLevels-1); in Texture2DMipmapTestInstance() 454 const int numLevels = deLog2Floor32(m_testParameters.size)+1; in TextureCubeMipmapTestInstance() local 459 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in TextureCubeMipmapTestInstance() 461 const deUint32 step = 0xff / (numLevels-1); in TextureCubeMipmapTestInstance() 695 const int numLevels = deLog2Floor32(de::max(de::max(testParameters.width, testParameters.height), testParameters.depth))+1; in Texture3DMipmapTestInstance() local 700 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture3DMipmapTestInstance() 702 const deUint32 step = 0xff / (numLevels-1); in Texture3DMipmapTestInstance() 992 const int numLevels in Texture2DLodControlTestInstance() local 1190 const int numLevels = deLog2Floor32(de::max(m_texWidth, m_texHeight))+1; getBaseLevel() local 1216 const int numLevels = deLog2Floor32(de::max(m_texWidth, m_texHeight))+1; getMaxLevel() local 1264 const int numLevels = deLog2Floor32(m_texSize)+1; TextureCubeLodControlTestInstance() local 1464 const int numLevels = deLog2Floor32(m_texSize)+1; getBaseLevel() local 1489 const int numLevels = deLog2Floor32(m_texSize)+1; getMaxLevel() local 1543 const int numLevels = deLog2Floor32(de::max(de::max(m_texWidth, m_texHeight), m_texDepth))+1; Texture3DLodControlTestInstance() local 1746 const int numLevels = deLog2Floor32(de::max(m_texWidth, de::max(m_texHeight, m_texDepth)))+1; getBaseLevel() local 1772 const int numLevels = deLog2Floor32(de::max(m_texWidth, de::max(m_texHeight, m_texDepth)))+1; getMaxLevel() local 1826 const int numLevels = deLog2Floor32(de::max(m_texWidth, m_texHeight))+1; getBaseLevel() local 1887 const int numLevels = deLog2Floor32(de::max(m_texWidth, de::max(m_texHeight, m_texDepth)))+1; getBaseLevel() local 1949 const int numLevels = deLog2Floor32(m_texSize)+1; getBaseLevel() local 2020 const int numLevels = deLog2Floor32(de::max(m_texWidth, m_texHeight))+1; getBaseLevel() local 2195 const int numLevels = deLog2Floor32(de::max(m_texWidth, de::max(m_texHeight, m_texDepth)))+1; getBaseLevel() local [all...] |
H A D | vktTextureFilteringTests.cpp | 232 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_testParameters.width, m_testParameters.height))+1 : 1; in Texture2DFilteringTestInstance() local 258 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture2DFilteringTestInstance() 270 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture2DFilteringTestInstance() 272 const deUint32 step = 0x00ffffff / numLevels; in Texture2DFilteringTestInstance() 448 const int numLevels = deLog2Floor32(m_testParameters.size)+1; in TextureCubeFilteringTestInstance() local 482 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in TextureCubeFilteringTestInstance() 494 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in TextureCubeFilteringTestInstance() 496 const deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); in TextureCubeFilteringTestInstance() 696 const int numLevels = deLog2Floor32(de::max(m_testParameters.width, m_testParameters.height)) + 1; in Texture2DArrayFilteringTestInstance() local 727 for (int levelNdx = 0; levelNdx < numLevels; levelNd in Texture2DArrayFilteringTestInstance() 919 const int numLevels = deLog2Floor32(de::max(de::max(m_testParameters.width, m_testParameters.height), m_testParameters.depth)) + 1; Texture3DFilteringTestInstance() local [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/texture/ |
H A D | vktTextureShadowTests.cpp | 294 const int numLevels = m_textures[0]->getNumLevels(); in Texture2DShadowTestInstance() local 297 for (int levelNdx = 0; levelNdx < numLevels; ++levelNdx) in Texture2DShadowTestInstance() 303 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture2DShadowTestInstance() 305 const deUint32 step = 0x00ffffff / numLevels; in Texture2DShadowTestInstance() 511 const int numLevels = deLog2Floor32(m_testParameters.size)+1; in TextureCubeShadowTestInstance() local 537 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in TextureCubeShadowTestInstance() 546 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in TextureCubeShadowTestInstance() 548 const deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); in TextureCubeShadowTestInstance() 748 const int numLevels = deLog2Floor32(de::max(m_testParameters.width, m_testParameters.height))+1; in Texture2DArrayShadowTestInstance() local 761 for (int levelNdx = 0; levelNdx < numLevels; levelNd in Texture2DArrayShadowTestInstance() 987 const int numLevels = m_textures[0]->getNumLevels(); Texture1DShadowTestInstance() local 1199 const int numLevels = deLog2Floor32(m_testParameters.width) + 1; Texture1DArrayShadowTestInstance() local 1426 const int numLevels = deLog2Floor32(m_testParameters.size)+1; TextureCubeArrayShadowTestInstance() local [all...] |
H A D | vktTextureMipmapTests.cpp | 188 const int numLevels = deLog2Floor32(de::max(m_testParameters.width, m_testParameters.height))+1; in Texture2DMipmapTestInstance() local 191 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture2DMipmapTestInstance() 193 const deUint32 step = 0xff / (numLevels-1); in Texture2DMipmapTestInstance() 454 const int numLevels = deLog2Floor32(m_testParameters.size)+1; in TextureCubeMipmapTestInstance() local 459 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in TextureCubeMipmapTestInstance() 461 const deUint32 step = 0xff / (numLevels-1); in TextureCubeMipmapTestInstance() 695 const int numLevels = deLog2Floor32(de::max(de::max(testParameters.width, testParameters.height), testParameters.depth))+1; in Texture3DMipmapTestInstance() local 700 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture3DMipmapTestInstance() 702 const deUint32 step = 0xff / (numLevels-1); in Texture3DMipmapTestInstance() 992 const int numLevels in Texture2DLodControlTestInstance() local 1190 const int numLevels = deLog2Floor32(de::max(m_texWidth, m_texHeight))+1; getBaseLevel() local 1216 const int numLevels = deLog2Floor32(de::max(m_texWidth, m_texHeight))+1; getMaxLevel() local 1264 const int numLevels = deLog2Floor32(m_texSize)+1; TextureCubeLodControlTestInstance() local 1464 const int numLevels = deLog2Floor32(m_texSize)+1; getBaseLevel() local 1489 const int numLevels = deLog2Floor32(m_texSize)+1; getMaxLevel() local 1543 const int numLevels = deLog2Floor32(de::max(de::max(m_texWidth, m_texHeight), m_texDepth))+1; Texture3DLodControlTestInstance() local 1746 const int numLevels = deLog2Floor32(de::max(m_texWidth, de::max(m_texHeight, m_texDepth)))+1; getBaseLevel() local 1772 const int numLevels = deLog2Floor32(de::max(m_texWidth, de::max(m_texHeight, m_texDepth)))+1; getMaxLevel() local 1826 const int numLevels = deLog2Floor32(de::max(m_texWidth, m_texHeight))+1; getBaseLevel() local 1887 const int numLevels = deLog2Floor32(de::max(m_texWidth, de::max(m_texHeight, m_texDepth)))+1; getBaseLevel() local 1949 const int numLevels = deLog2Floor32(m_texSize)+1; getBaseLevel() local 2020 const int numLevels = deLog2Floor32(de::max(m_texWidth, m_texHeight))+1; getBaseLevel() local 2197 const int numLevels = deLog2Floor32(de::max(m_texWidth, de::max(m_texHeight, m_texDepth)))+1; getBaseLevel() local [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_shadow_lod/ |
H A D | esextcTextureShadowLodFunctionsTest.cpp | 155 int numLevels; member 158 TextureSpec(void) : type(TEXTURETYPE_LAST), format(GL_NONE), width(0), height(0), depth(0), numLevels(0) in TextureSpec() 169 , numLevels(numLevels_) in TextureSpec() 485 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels - 1); in initTexture() 491 for (int level = 0; level < m_textureSpec.numLevels; level++) in initTexture() 520 isAutoLod ? 0.0f : 1.0f / (float)(de::max(1, m_textureSpec.numLevels - 1) * m_textureSpec.depth); in initTexture() 527 for (int level = 0; level < m_textureSpec.numLevels; level++) in initTexture() 560 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels - 1); in initTexture() 568 for (int level = 0; level < m_textureSpec.numLevels; level++) in initTexture() 625 isAutoLod ? 0.0f : 1.0f / (float)(de::max(1, m_textureSpec.numLevels in initTexture() [all...] |
/third_party/skia/src/gpu/ |
H A D | SurfaceContext.cpp | 282 int numLevels) { in writePixels() 288 SkASSERT(numLevels >= 1); in writePixels() 291 if (numLevels == 1) { in writePixels() 302 if (numLevels != SkMipmap::ComputeLevelCount(dims) + 1) { in writePixels() 305 for (int i = 0; i < numLevels; ++i) { in writePixels() 317 return this->internalWritePixels(dContext, src, numLevels, {0, 0}); in writePixels() 322 int numLevels, in internalWritePixels() 326 SkASSERT(numLevels >= 1); in internalWritePixels() 330 SkASSERT((src[0].dimensions() == this->dimensions() && pt.isZero()) || numLevels == 1); in internalWritePixels() 331 SkASSERT(numLevels in internalWritePixels() 280 writePixels(GrDirectContext* dContext, const GrCPixmap src[], int numLevels) writePixels() argument 320 internalWritePixels(GrDirectContext* dContext, const GrCPixmap src[], int numLevels, SkIPoint pt) internalWritePixels() argument [all...] |
H A D | SurfaceContext.h | 127 * @param numLevels Number of pixmaps in src. To succeed this must be 1 or the total 132 int numLevels); 244 int numLevels,
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/image/ |
H A D | vktImageSubresourceLayoutTests.cpp | 74 deUint32 numLevels () const; 147 deUint32 BufferLevels::numLevels () const in numLevels() function in vkt::image::__anon28033::BufferLevels 245 if (imgFormatProperties.maxMipLevels < levels.numLevels()) in checkSupport() 395 const auto numLevels = bufferLevels.numLevels(); in iterateAspect() local 439 numLevels, // deUint32 mipLevels; in iterateAspect() 463 copyRegions.reserve(numLevels); in iterateAspect() 465 for (deUint32 levelNdx = 0u; levelNdx < numLevels; ++levelNdx) in iterateAspect() 488 const auto imageSubresourceRange = makeImageSubresourceRange(imageAspect, 0u, numLevels, 0u, numLayers); in iterateAspect() 515 for (deUint32 levelNdx = 0u; levelNdx < numLevels; in iterateAspect() [all...] |
/third_party/vk-gl-cts/modules/gles3/accuracy/ |
H A D | es3aTextureFilteringTests.cpp | 135 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; in init() local 141 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 151 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 153 deUint32 step = 0x00ffffff / numLevels; in init() 392 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; in init() local 409 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 419 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 421 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); in init() 440 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fTextureFilteringTests.cpp | 220 const int numLevels = deLog2Floor32(m_size) + 1; in init() local 239 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 256 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() 264 const deUint32 step = 0x00ffffff / (numLevels*m_depth - 1); in init() 265 const deUint32 rgb = step * (levelNdx + layerFaceNdx*numLevels); in init()
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