Home
last modified time | relevance | path

Searched refs:numFragmentProcessors (Results 1 - 9 of 9) sorted by relevance

/third_party/skia/src/gpu/
H A DGrProgramDesc.cpp150 b->addBits(2, pipeline.numFragmentProcessors(), "numFPs"); in gen_key()
152 for (int i = 0; i < pipeline.numFragmentProcessors(); ++i) { in gen_key()
H A DGrPipeline.h97 int numFragmentProcessors() const { return fFragmentProcessors.count(); } in numFragmentProcessors() function in GrPipeline
H A DGrProcessorSet.h162 int numFragmentProcessors() const { in numFragmentProcessors() function in GrProcessorSet
H A DGrGeometryProcessor.cpp217 for (int i = 0; i < pipeline.numFragmentProcessors(); ++i) { in collectTransforms()
/third_party/skia/src/gpu/d3d/
H A DGrD3DPipelineState.cpp53 for (int i = 0; i < programInfo.pipeline().numFragmentProcessors(); ++i) { in setAndBindConstants()
/third_party/skia/src/gpu/gl/
H A DGrGLProgram.cpp111 for (int i = 0; i < programInfo.pipeline().numFragmentProcessors(); ++i) { in updateUniforms()
/third_party/skia/src/gpu/vk/
H A DGrVkPipelineState.cpp84 for (int i = 0; i < programInfo.pipeline().numFragmentProcessors(); ++i) { in setAndBindUniforms()
/third_party/skia/src/gpu/glsl/
H A DGrGLSLProgramBuilder.cpp131 int fpCount = this->pipeline().numFragmentProcessors(); in emitAndInstallFragProcs()
/third_party/skia/src/gpu/dawn/
H A DGrDawnProgramBuilder.cpp505 for (int i = 0; i < programInfo.pipeline().numFragmentProcessors(); ++i) { in setUniformData()

Completed in 7 milliseconds