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Searched refs:numComponentsPerVertex (Results 1 - 4 of 4) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/tessellation/
H A DvktTessellationGeometryGridRenderTests.cpp118 const int numComponentsPerVertex = 8; // vec4 pos, vec4 color in GridRenderTestCase() local
122 const int numComponentLimit = geometryTotalOutputComponents / (4 * numComponentsPerVertex); in GridRenderTestCase()
136 const int numSliceNodesComponentLimit = geometryTotalOutputComponents / (2 * numComponentsPerVertex + 2); // each node 2 vertices in GridRenderTestCase()
473 const int numComponentsPerVertex = 8; // vec4 pos, vec4 color in GridRenderTestInstance() local
491 const int numSliceNodesComponentLimit = geometryTotalOutputComponents / (2 * numComponentsPerVertex); // each node 2 vertices in GridRenderTestInstance()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/tessellation/
H A DvktTessellationGeometryGridRenderTests.cpp118 const int numComponentsPerVertex = 8; // vec4 pos, vec4 color in GridRenderTestCase() local
122 const int numComponentLimit = geometryTotalOutputComponents / (4 * numComponentsPerVertex); in GridRenderTestCase()
136 const int numSliceNodesComponentLimit = geometryTotalOutputComponents / (2 * numComponentsPerVertex + 2); // each node 2 vertices in GridRenderTestCase()
475 const int numComponentsPerVertex = 8; // vec4 pos, vec4 color in GridRenderTestInstance() local
493 const int numSliceNodesComponentLimit = geometryTotalOutputComponents / (2 * numComponentsPerVertex); // each node 2 vertices in GridRenderTestInstance()
/third_party/vk-gl-cts/modules/gles31/stress/
H A Des31sTessellationGeometryInteractionTests.cpp245 const int numComponentsPerVertex = 8; // vec4 pos, vec4 color in init() local
254 const int numSliceNodesComponentLimit = geometryTotalOutputComponents / (2 * numComponentsPerVertex); // each node 2 vertices in init()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fTessellationGeometryInteractionTests.cpp2348 const int numComponentsPerVertex = 8; // vec4 pos, vec4 color
2356 const int numComponentLimit = geometryTotalOutputComponents / (4 * numComponentsPerVertex);
2371 const int numSliceNodesComponentLimit = geometryTotalOutputComponents / (2 * numComponentsPerVertex); // each node 2 vertices

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