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Searched
refs:numBitsToDiscard
(Results
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of
1
) sorted by relevance
/third_party/vk-gl-cts/framework/delibs/debase/
H
A
D
deFloat16.c
177
* the last `
numBitsToDiscard
` bits.
179
* \param
numBitsToDiscard
number of (least significant) bits to discard
180
* \return The rounded value with the last `
numBitsToDiscard
` removed
182
static deUint32 roundToNearestEven (deUint32 val, const deUint32
numBitsToDiscard
)
in roundToNearestEven()
argument
184
const deUint32 lastBits = val & ((1 <<
numBitsToDiscard
) - 1);
in roundToNearestEven()
185
const deUint32 headBit = val & (1 << (
numBitsToDiscard
- 1));
in roundToNearestEven()
187
DE_ASSERT(
numBitsToDiscard
> 0 &&
numBitsToDiscard
< 32); /* Make sure no overflow. */
in roundToNearestEven()
188
val >>=
numBitsToDiscard
;
in roundToNearestEven()
local
334
* the last `
numBitsToDiscard
` bit
339
roundToNearestEven64(deUint64 val, const deUint64
numBitsToDiscard
)
roundToNearestEven64()
argument
345
val >>=
numBitsToDiscard
;
roundToNearestEven64()
local
[all...]
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