Searched refs:numActiveBlocks (Results 1 - 7 of 7) sorted by relevance
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fNegativeStateApiTests.cpp | 577 GLint numActiveBlocks = -1; in init() 579 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in init() 580 m_log << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << " (expected 1)." << TestLog::EndMessage; in init() 586 glGetActiveUniformBlockiv(program.getProgram(), numActiveBlocks, GL_UNIFORM_BLOCK_BINDING, ¶ms); in init() 601 GLint numActiveBlocks = -1; in init() 606 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in init() 607 m_log << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << " (expected 1)." << TestLog::EndMessage; in init() 613 glGetActiveUniformBlockName(program.getProgram(), numActiveBlocks, (int)sizeof(uniformBlockName), &length, &uniformBlockName[0]); in init() 664 GLint numActiveBlocks = -1; in init() 668 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in init() [all...] |
H A D | es3fNegativeShaderApiTests.cpp | 742 GLint numActiveBlocks = -1; in init() 745 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in init() 748 m_log << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << TestLog::EndMessage; in init()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fNegativeStateApiTests.cpp | 900 GLint numActiveBlocks = -1; in get_active_uniform_blockiv() local 902 ctx.glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in get_active_uniform_blockiv() 903 ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << " (expected 1)." << TestLog::EndMessage; in get_active_uniform_blockiv() 919 ctx.glGetActiveUniformBlockiv(program.getProgram(), numActiveBlocks, GL_UNIFORM_BLOCK_BINDING, ¶ms); in get_active_uniform_blockiv() 936 GLint numActiveBlocks = -1; in get_active_uniform_block_name() local 941 ctx.glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in get_active_uniform_block_name() 942 ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << " (expected 1)." << TestLog::EndMessage; in get_active_uniform_block_name() 946 ctx.glGetActiveUniformBlockName(shader, numActiveBlocks, GL_UNIFORM_BLOCK_BINDING, &length, &uniformBlockName[0]); in get_active_uniform_block_name() 951 ctx.glGetActiveUniformBlockName(-1, numActiveBlocks, GL_UNIFORM_BLOCK_BINDING, &length, &uniformBlockName[0]); in get_active_uniform_block_name() 958 ctx.glGetActiveUniformBlockName(program.getProgram(), numActiveBlocks, (in in get_active_uniform_block_name() 1010 GLint numActiveBlocks = -1; get_uniform_indices() local [all...] |
H A D | es31fSSBOLayoutCase.cpp | 1351 int numActiveBlocks = 0; in getGLBufferLayout() local 1354 gl.getProgramInterfaceiv(program, GL_SHADER_STORAGE_BLOCK, GL_ACTIVE_RESOURCES, &numActiveBlocks); in getGLBufferLayout() 1359 layout.blocks.resize(numActiveBlocks); in getGLBufferLayout() 1360 for (int blockNdx = 0; blockNdx < numActiveBlocks; blockNdx++) in getGLBufferLayout()
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H A D | es31fNegativeShaderApiTests.cpp | 957 GLint numActiveBlocks = -1; in uniform_block_binding() local 966 ctx.glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in uniform_block_binding() 969 ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << TestLog::EndMessage; in uniform_block_binding()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcUniformBlockCase.cpp | 1105 int numActiveBlocks = 0; in getGLUniformLayout() local 1108 gl.getProgramiv(program, GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in getGLUniformLayout() 1113 layout.blocks.resize(numActiveBlocks); in getGLUniformLayout() 1114 for (int blockNdx = 0; blockNdx < numActiveBlocks; blockNdx++) in getGLUniformLayout()
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/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsUniformBlockCase.cpp | 1173 int numActiveBlocks = 0; in getGLUniformLayout() local 1176 gl.getProgramiv(program, GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in getGLUniformLayout() 1181 layout.blocks.resize(numActiveBlocks); in getGLUniformLayout() 1182 for (int blockNdx = 0; blockNdx < numActiveBlocks; blockNdx++) in getGLUniformLayout()
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