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Searched refs:numActiveBlocks (Results 1 - 7 of 7) sorted by relevance

/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fNegativeStateApiTests.cpp577 GLint numActiveBlocks = -1; in init()
579 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in init()
580 m_log << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << " (expected 1)." << TestLog::EndMessage; in init()
586 glGetActiveUniformBlockiv(program.getProgram(), numActiveBlocks, GL_UNIFORM_BLOCK_BINDING, &params); in init()
601 GLint numActiveBlocks = -1; in init()
606 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in init()
607 m_log << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << " (expected 1)." << TestLog::EndMessage; in init()
613 glGetActiveUniformBlockName(program.getProgram(), numActiveBlocks, (int)sizeof(uniformBlockName), &length, &uniformBlockName[0]); in init()
664 GLint numActiveBlocks = -1; in init()
668 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in init()
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H A Des3fNegativeShaderApiTests.cpp742 GLint numActiveBlocks = -1; in init()
745 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in init()
748 m_log << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << TestLog::EndMessage; in init()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fNegativeStateApiTests.cpp900 GLint numActiveBlocks = -1; in get_active_uniform_blockiv() local
902 ctx.glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in get_active_uniform_blockiv()
903 ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << " (expected 1)." << TestLog::EndMessage; in get_active_uniform_blockiv()
919 ctx.glGetActiveUniformBlockiv(program.getProgram(), numActiveBlocks, GL_UNIFORM_BLOCK_BINDING, &params); in get_active_uniform_blockiv()
936 GLint numActiveBlocks = -1; in get_active_uniform_block_name() local
941 ctx.glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in get_active_uniform_block_name()
942 ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << " (expected 1)." << TestLog::EndMessage; in get_active_uniform_block_name()
946 ctx.glGetActiveUniformBlockName(shader, numActiveBlocks, GL_UNIFORM_BLOCK_BINDING, &length, &uniformBlockName[0]); in get_active_uniform_block_name()
951 ctx.glGetActiveUniformBlockName(-1, numActiveBlocks, GL_UNIFORM_BLOCK_BINDING, &length, &uniformBlockName[0]); in get_active_uniform_block_name()
958 ctx.glGetActiveUniformBlockName(program.getProgram(), numActiveBlocks, (in in get_active_uniform_block_name()
1010 GLint numActiveBlocks = -1; get_uniform_indices() local
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H A Des31fSSBOLayoutCase.cpp1351 int numActiveBlocks = 0; in getGLBufferLayout() local
1354 gl.getProgramInterfaceiv(program, GL_SHADER_STORAGE_BLOCK, GL_ACTIVE_RESOURCES, &numActiveBlocks); in getGLBufferLayout()
1359 layout.blocks.resize(numActiveBlocks); in getGLBufferLayout()
1360 for (int blockNdx = 0; blockNdx < numActiveBlocks; blockNdx++) in getGLBufferLayout()
H A Des31fNegativeShaderApiTests.cpp957 GLint numActiveBlocks = -1; in uniform_block_binding() local
966 ctx.glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in uniform_block_binding()
969 ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << TestLog::EndMessage; in uniform_block_binding()
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcUniformBlockCase.cpp1105 int numActiveBlocks = 0; in getGLUniformLayout() local
1108 gl.getProgramiv(program, GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in getGLUniformLayout()
1113 layout.blocks.resize(numActiveBlocks); in getGLUniformLayout()
1114 for (int blockNdx = 0; blockNdx < numActiveBlocks; blockNdx++) in getGLUniformLayout()
/third_party/vk-gl-cts/modules/glshared/
H A DglsUniformBlockCase.cpp1173 int numActiveBlocks = 0; in getGLUniformLayout() local
1176 gl.getProgramiv(program, GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in getGLUniformLayout()
1181 layout.blocks.resize(numActiveBlocks); in getGLUniformLayout()
1182 for (int blockNdx = 0; blockNdx < numActiveBlocks; blockNdx++) in getGLUniformLayout()

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