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Help
Searched
refs:node_data
(Results
1 - 2
of
2
) sorted by relevance
/third_party/mesa3d/src/util/
H
A
D
sparse_array.c
171
void *
node_data
= _util_sparse_array_node_data(root);
in util_sparse_array_get()
local
177
uintptr_t *children =
node_data
;
in util_sparse_array_get()
186
node_data
= _util_sparse_array_node_data(child);
in util_sparse_array_get()
191
return (void *)((char *)
node_data
+ (elem_idx * arr->elem_size));
in util_sparse_array_get()
/third_party/mesa3d/src/amd/vulkan/
H
A
D
radv_acceleration_structure.c
1201
nir_ssa_def *
node_data
[16];
in build_leaf_shader()
local
1202
memset(
node_data
, 0, sizeof(
node_data
));
in build_leaf_shader()
1230
node_data
[i * 3 + j] = nir_fdph(&b, positions[i], nir_load_var(&b, transform[j]));
in build_leaf_shader()
1235
nir_ssa_def *position = nir_vec(&b,
node_data
+ i * 3, 3);
in build_leaf_shader()
1248
node_data
[12] = global_id;
in build_leaf_shader()
1249
node_data
[13] = geometry_id;
in build_leaf_shader()
1250
node_data
[15] = nir_imm_int(&b, 9);
in build_leaf_shader()
1251
for (unsigned i = 0; i < ARRAY_SIZE(
node_data
); ++i)
in build_leaf_shader()
1252
if (!
node_data
[
in build_leaf_shader()
[all...]
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