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Searched
refs:nodeRef
(Results
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/third_party/mesa3d/src/hgl/
H
A
D
GLRendererRoster.cpp
148
node_ref
nodeRef
;
in AddPath()
local
149
status = directory.GetNodeRef(&
nodeRef
);
in AddPath()
201
node_ref
nodeRef
;
in CreateRenderer()
local
202
status_t status = entry.GetNodeRef(&
nodeRef
);
in CreateRenderer()
221
if ((status = AddRenderer(instantiate_renderer, image, &ref,
nodeRef
.node)) != B_OK) {
in CreateRenderer()
Completed in 1 milliseconds