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Searched refs:nodeAt (Results 1 - 9 of 9) sorted by relevance

/third_party/skia/modules/sksg/src/
H A DSkSGScene.cpp38 const RenderNode* Scene::nodeAt(const SkPoint& p) const { in nodeAt() function in sksg::Scene
39 return fRoot->nodeAt(p); in nodeAt()
H A DSkSGEffectNode.cpp27 return fChild->nodeAt(p); in onNodeAt()
H A DSkSGMaskEffect.cpp77 const auto mask_hit = (SkToBool(fMaskNode->nodeAt(p)) == !is_inverted(fMaskMode)); in onNodeAt()
H A DSkSGGroup.cpp73 if (const auto* node = (*it)->nodeAt(p)) { in onNodeAt()
H A DSkSGRenderNode.cpp49 const RenderNode* RenderNode::nodeAt(const SkPoint& p) const { in nodeAt() function in sksg::RenderNode
/third_party/skia/modules/sksg/include/
H A DSkSGScene.h38 const RenderNode* nodeAt(const SkPoint&) const;
H A DSkSGRenderNode.h36 const RenderNode* nodeAt(const SkPoint& point) const;
/third_party/skia/samplecode/
H A DSampleSG.cpp76 if (auto node = fScene->nodeAt({x, y})) {
/third_party/skia/modules/sksg/tests/
H A DSGTest.cpp67 const auto* node = root->nodeAt(tst.pt); in check_hittest()
69 SkDebugf("*** nodeAt(%f, %f) - expected %p, got %p\n", in check_hittest()

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