Home
last modified time | relevance | path

Searched refs:nir_shader_create (Results 1 - 16 of 16) sorted by relevance

/third_party/mesa3d/src/intel/compiler/
H A Dtest_vec4_dead_code_eliminate.cpp98 nir_shader_create(ctx, MESA_SHADER_VERTEX, NULL, NULL); in SetUp()
H A Dtest_vec4_copy_propagation.cpp98 nir_shader_create(ctx, MESA_SHADER_VERTEX, NULL, NULL); in SetUp()
H A Dtest_fs_copy_propagation.cpp65 nir_shader_create(ctx, MESA_SHADER_FRAGMENT, NULL, NULL); in SetUp()
H A Dtest_vec4_register_coalesce.cpp102 nir_shader_create(ctx, MESA_SHADER_VERTEX, NULL, NULL); in SetUp()
H A Dtest_fs_scoreboard.cpp53 nir_shader_create(ctx, MESA_SHADER_FRAGMENT, NULL, NULL); in SetUp()
H A Dtest_fs_saturate_propagation.cpp65 nir_shader_create(ctx, MESA_SHADER_FRAGMENT, NULL, NULL); in SetUp()
H A Dtest_vec4_cmod_propagation.cpp108 nir_shader_create(ctx, MESA_SHADER_VERTEX, NULL, NULL); in SetUp()
H A Dtest_fs_cmod_propagation.cpp76 nir_shader_create(ctx, MESA_SHADER_FRAGMENT, NULL, NULL); in SetUp()
/third_party/mesa3d/src/compiler/nir/
H A Dnir_builder.c44 b.shader = nir_shader_create(NULL, stage, options, NULL); in nir_builder_init_simple_shader()
H A Dnir_clone.c754 nir_shader *ns = nir_shader_create(mem_ctx, s->info.stage, s->options, NULL); in nir_shader_clone()
H A Dnir_serialize.c2172 ctx.nir = nir_shader_create(mem_ctx, info.stage, options, NULL); in nir_deserialize()
H A Dnir.c199 nir_shader_create(void *mem_ctx, in nir_shader_create() function
H A Dnir.h3768 nir_shader *nir_shader_create(void *mem_ctx,
/third_party/mesa3d/src/compiler/glsl/
H A Dglsl_to_nir.cpp222 nir_shader *shader = nir_shader_create(NULL, stage, options, in glsl_to_nir()
2750 nir_shader *nir = nir_shader_create(NULL, MESA_SHADER_VERTEX, options, NULL); in glsl_float64_funcs_to_nir()
/third_party/mesa3d/src/gallium/drivers/zink/
H A Dzink_compiler.c3330 nir_shader *nir = nir_shader_create(NULL, MESA_SHADER_TESS_CTRL, &screen->nir_options, NULL); in zink_shader_tcs_create()
/third_party/mesa3d/src/compiler/spirv/
H A Dspirv_to_nir.c6484 b->shader = nir_shader_create(b, stage, nir_options, NULL); in spirv_to_nir()

Completed in 46 milliseconds