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Searched refs:nir_remove_dead_variables (Results 1 - 25 of 43) sorted by relevance

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/third_party/mesa3d/src/compiler/glsl/
H A Dgl_nir_linker.c54 NIR_PASS(progress, nir, nir_remove_dead_variables, in gl_nir_opts()
136 NIR_PASS_V(producer, nir_remove_dead_variables, nir_var_shader_out, NULL); in gl_nir_link_opts()
137 NIR_PASS_V(consumer, nir_remove_dead_variables, nir_var_shader_in, NULL); in gl_nir_link_opts()
148 * we need to call nir_remove_dead_variables() again here. in gl_nir_link_opts()
150 NIR_PASS_V(producer, nir_remove_dead_variables, nir_var_shader_out, in gl_nir_link_opts()
152 NIR_PASS_V(consumer, nir_remove_dead_variables, nir_var_shader_in, in gl_nir_link_opts()
783 nir_remove_dead_variables(shader->Program->nir, in gl_nir_link_spirv()
979 nir_remove_dead_variables(shader->Program->nir, in gl_nir_link_glsl()
H A Dgl_nir_link_varyings.c2624 NIR_PASS_V(producer, nir_remove_dead_variables, nir_var_shader_out, NULL); in link_shader_opts()
2625 NIR_PASS_V(consumer, nir_remove_dead_variables, nir_var_shader_in, NULL); in link_shader_opts()
2636 * we need to call nir_remove_dead_variables() again here. in link_shader_opts()
2638 NIR_PASS_V(producer, nir_remove_dead_variables, nir_var_shader_out, in link_shader_opts()
2640 NIR_PASS_V(consumer, nir_remove_dead_variables, nir_var_shader_in, in link_shader_opts()
3045 nir_remove_dead_variables, nir_var_shader_in, NULL); in link_varyings()
3047 nir_remove_dead_variables, nir_var_shader_out, NULL); in link_varyings()
/third_party/mesa3d/src/microsoft/spirv_to_dxil/
H A Ddxil_spirv_nir.c484 nir_remove_dead_variables(shader, nir_var_shader_in, NULL); in dxil_spirv_nir_kill_undefined_varyings()
553 nir_remove_dead_variables(shader, nir_var_shader_out, NULL); in dxil_spirv_nir_kill_unused_outputs()
650 NIR_PASS_V(nir, nir_remove_dead_variables, in dxil_spirv_nir_passes()
741 NIR_PASS_V(nir, nir_remove_dead_variables, in dxil_spirv_nir_passes()
H A Dspirv_to_dxil.c73 * nir_remove_dead_variables and split_per_member_structs below see the in spirv_to_dxil_nir_prep()
84 NIR_PASS_V(nir, nir_remove_dead_variables, in spirv_to_dxil_nir_prep()
/third_party/mesa3d/src/gallium/drivers/radeonsi/
H A Dsi_shader_nir.c328 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_function_temp, NULL); in si_lower_nir()
363 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_function_temp, NULL); in si_finalize_nir()
/third_party/mesa3d/src/gallium/frontends/clover/nir/
H A Dinvocation.cpp497 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_function_temp, NULL);
519 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_mem_constant, NULL);
569 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_all, &remove_dead_variables_options);
/third_party/mesa3d/src/compiler/nir/
H A Dnir_opt_ray_queries.c146 nir_remove_dead_variables(shader, in nir_opt_ray_queries()
H A Dnir_remove_dead_variables.c188 nir_remove_dead_variables(nir_shader *shader, nir_variable_mode modes, in nir_remove_dead_variables() function
/third_party/mesa3d/src/vulkan/runtime/
H A Dvk_nir.c130 * nir_remove_dead_variables and split_per_member_structs below see the in vk_spirv_to_nir()
144 NIR_PASS_V(nir, nir_remove_dead_variables, in vk_spirv_to_nir()
/third_party/mesa3d/src/gallium/drivers/lima/
H A Dlima_program.c158 NIR_PASS_V(s, nir_remove_dead_variables, nir_var_function_temp, NULL); in lima_program_optimize_vs_nir()
277 NIR_PASS_V(s, nir_remove_dead_variables, nir_var_function_temp, NULL); in lima_program_optimize_fs_nir()
/third_party/mesa3d/src/gallium/frontends/lavapipe/
H A Dlvp_pipeline.c377 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_function_temp, NULL); in lvp_shader_optimize()
466 NIR_PASS_V(nir, nir_remove_dead_variables, in lvp_shader_compile_to_ir()
494 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_shader_temp, NULL); in lvp_shader_compile_to_ir()
/third_party/mesa3d/src/intel/compiler/
H A Dbrw_nir.c642 OPT(nir_remove_dead_variables, nir_var_function_temp, NULL); in brw_nir_optimize()
972 NIR_PASS(_, producer, nir_remove_dead_variables, nir_var_shader_out, NULL); in brw_nir_link_shaders()
973 NIR_PASS(_, consumer, nir_remove_dead_variables, nir_var_shader_in, NULL); in brw_nir_link_shaders()
H A Dbrw_kernel.c341 * nir_remove_dead_variables and split_per_member_structs below see the in brw_kernel_from_spirv()
392 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_all, NULL); in brw_kernel_from_spirv()
H A Dbrw_nir_lower_ray_queries.c550 nir_remove_dead_variables(shader, in brw_nir_lower_ray_queries()
/third_party/mesa3d/src/gallium/drivers/r600/sfn/
H A Dsfn_nir.cpp770 NIR_PASS_V(sh, nir_remove_dead_variables, nir_var_shader_in, NULL); in r600_shader_from_nir()
771 NIR_PASS_V(sh, nir_remove_dead_variables, nir_var_shader_out, NULL); in r600_shader_from_nir()
/third_party/mesa3d/src/gallium/drivers/zink/
H A Dzink_compiler.c1039 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_shader_temp, NULL); in decompose_attribs()
1493 NIR_PASS_V(producer, nir_remove_dead_variables, nir_var_shader_temp, NULL); in zink_compiler_assign_io()
1520 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_shader_temp, NULL); in zink_compiler_assign_io()
2124 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_shader_temp, NULL); in zink_shader_compile()
2146 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_shader_temp, NULL); in zink_shader_compile()
2255 NIR_PASS_V(shader, nir_remove_dead_variables, nir_var_shader_temp, NULL); in unbreak_bos()
2506 NIR_PASS_V(shader, nir_remove_dead_variables, nir_var_shader_temp, NULL); in lower_bindless()
3076 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_function_temp, NULL); in zink_shader_create()
3206 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_shader_temp, NULL); in zink_shader_create()
3408 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_function_tem in zink_shader_tcs_create()
[all...]
/third_party/mesa3d/src/broadcom/vulkan/
H A Dv3dv_pipeline.c281 OPT(nir_remove_dead_variables, in nir_optimize()
372 * nir_remove_dead_variables below sees the corresponding stores in preprocess_nir()
981 NIR_PASS(_, nir, nir_remove_dead_variables, nir_var_shader_out, NULL); in lower_fs_io()
1719 NIR_PASS(_, producer, nir_remove_dead_variables, nir_var_shader_out, NULL); in link_shaders()
1720 NIR_PASS(_, consumer, nir_remove_dead_variables, nir_var_shader_in, NULL); in link_shaders()
1731 * we need to call nir_remove_dead_variables() again here. in link_shaders()
1733 NIR_PASS(_, producer, nir_remove_dead_variables, nir_var_shader_out, NULL); in link_shaders()
1734 NIR_PASS(_, consumer, nir_remove_dead_variables, nir_var_shader_in, NULL); in link_shaders()
/third_party/mesa3d/src/intel/blorp/
H A Dblorp.c242 nir_remove_dead_variables(nir, nir_var_shader_in, NULL); in blorp_compile_fs()
/third_party/mesa3d/src/gallium/drivers/i915/
H A Di915_screen.c218 NIR_PASS(progress, s, nir_remove_dead_variables, nir_var_function_temp, in i915_optimize_nir()
/third_party/mesa3d/src/microsoft/clc/
H A Dclc_compiler.c981 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_uniform | nir_var_mem_ubo | in clc_spirv_to_dxil()
1015 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_mem_shared | nir_var_function_temp, NULL); in clc_spirv_to_dxil()
/third_party/mesa3d/src/mesa/state_tracker/
H A Dst_glsl_to_nir.cpp385 nir_remove_dead_variables(nir, mask, &opts); in st_nir_preprocess()
550 nir_remove_dead_variables(nir, mask, NULL); in st_glsl_to_nir_post_opts()
/third_party/mesa3d/src/freedreno/ir3/
H A Dir3_nir.c364 OPT_V(s, nir_remove_dead_variables, nir_var_function_temp, NULL); in ir3_finalize_nir()
/third_party/mesa3d/src/freedreno/vulkan/
H A Dtu_shader.c658 nir_remove_dead_variables(shader, in tu_lower_io()
813 * - nir_remove_dead_variables with varyings, so that we could align in tu_shader_create()
/third_party/mesa3d/src/broadcom/compiler/
H A Dvir.c918 NIR_PASS(_, c->s, nir_remove_dead_variables, nir_var_shader_in, NULL); in v3d_nir_lower_vs_early()
952 NIR_PASS(_, c->s, nir_remove_dead_variables, nir_var_shader_in, NULL); in v3d_nir_lower_gs_early()
/third_party/mesa3d/src/amd/common/
H A Dac_nir_lower_ngg.c1525 nir_remove_dead_variables(shader, nir_var_function_temp, NULL); in ac_nir_lower_ngg_nogs()
2113 nir_remove_dead_variables(shader, nir_var_function_temp, NULL); in ac_nir_lower_ngg_gs()
3069 nir_remove_dead_variables(shader, nir_var_function_temp, NULL); in ac_nir_lower_ngg_ms()

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