/third_party/mesa3d/src/compiler/glsl/ |
H A D | gl_nir_linker.c | 54 NIR_PASS(progress, nir, nir_remove_dead_variables, in gl_nir_opts() 136 NIR_PASS_V(producer, nir_remove_dead_variables, nir_var_shader_out, NULL); in gl_nir_link_opts() 137 NIR_PASS_V(consumer, nir_remove_dead_variables, nir_var_shader_in, NULL); in gl_nir_link_opts() 148 * we need to call nir_remove_dead_variables() again here. in gl_nir_link_opts() 150 NIR_PASS_V(producer, nir_remove_dead_variables, nir_var_shader_out, in gl_nir_link_opts() 152 NIR_PASS_V(consumer, nir_remove_dead_variables, nir_var_shader_in, in gl_nir_link_opts() 783 nir_remove_dead_variables(shader->Program->nir, in gl_nir_link_spirv() 979 nir_remove_dead_variables(shader->Program->nir, in gl_nir_link_glsl()
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H A D | gl_nir_link_varyings.c | 2624 NIR_PASS_V(producer, nir_remove_dead_variables, nir_var_shader_out, NULL); in link_shader_opts() 2625 NIR_PASS_V(consumer, nir_remove_dead_variables, nir_var_shader_in, NULL); in link_shader_opts() 2636 * we need to call nir_remove_dead_variables() again here. in link_shader_opts() 2638 NIR_PASS_V(producer, nir_remove_dead_variables, nir_var_shader_out, in link_shader_opts() 2640 NIR_PASS_V(consumer, nir_remove_dead_variables, nir_var_shader_in, in link_shader_opts() 3045 nir_remove_dead_variables, nir_var_shader_in, NULL); in link_varyings() 3047 nir_remove_dead_variables, nir_var_shader_out, NULL); in link_varyings()
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/third_party/mesa3d/src/microsoft/spirv_to_dxil/ |
H A D | dxil_spirv_nir.c | 484 nir_remove_dead_variables(shader, nir_var_shader_in, NULL); in dxil_spirv_nir_kill_undefined_varyings() 553 nir_remove_dead_variables(shader, nir_var_shader_out, NULL); in dxil_spirv_nir_kill_unused_outputs() 650 NIR_PASS_V(nir, nir_remove_dead_variables, in dxil_spirv_nir_passes() 741 NIR_PASS_V(nir, nir_remove_dead_variables, in dxil_spirv_nir_passes()
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H A D | spirv_to_dxil.c | 73 * nir_remove_dead_variables and split_per_member_structs below see the in spirv_to_dxil_nir_prep() 84 NIR_PASS_V(nir, nir_remove_dead_variables, in spirv_to_dxil_nir_prep()
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/third_party/mesa3d/src/gallium/drivers/radeonsi/ |
H A D | si_shader_nir.c | 328 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_function_temp, NULL); in si_lower_nir() 363 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_function_temp, NULL); in si_finalize_nir()
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/third_party/mesa3d/src/gallium/frontends/clover/nir/ |
H A D | invocation.cpp | 497 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_function_temp, NULL); 519 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_mem_constant, NULL); 569 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_all, &remove_dead_variables_options);
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/third_party/mesa3d/src/compiler/nir/ |
H A D | nir_opt_ray_queries.c | 146 nir_remove_dead_variables(shader, in nir_opt_ray_queries()
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H A D | nir_remove_dead_variables.c | 188 nir_remove_dead_variables(nir_shader *shader, nir_variable_mode modes, in nir_remove_dead_variables() function
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/third_party/mesa3d/src/vulkan/runtime/ |
H A D | vk_nir.c | 130 * nir_remove_dead_variables and split_per_member_structs below see the in vk_spirv_to_nir() 144 NIR_PASS_V(nir, nir_remove_dead_variables, in vk_spirv_to_nir()
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/third_party/mesa3d/src/gallium/drivers/lima/ |
H A D | lima_program.c | 158 NIR_PASS_V(s, nir_remove_dead_variables, nir_var_function_temp, NULL); in lima_program_optimize_vs_nir() 277 NIR_PASS_V(s, nir_remove_dead_variables, nir_var_function_temp, NULL); in lima_program_optimize_fs_nir()
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/third_party/mesa3d/src/gallium/frontends/lavapipe/ |
H A D | lvp_pipeline.c | 377 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_function_temp, NULL); in lvp_shader_optimize() 466 NIR_PASS_V(nir, nir_remove_dead_variables, in lvp_shader_compile_to_ir() 494 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_shader_temp, NULL); in lvp_shader_compile_to_ir()
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/third_party/mesa3d/src/intel/compiler/ |
H A D | brw_nir.c | 642 OPT(nir_remove_dead_variables, nir_var_function_temp, NULL); in brw_nir_optimize() 972 NIR_PASS(_, producer, nir_remove_dead_variables, nir_var_shader_out, NULL); in brw_nir_link_shaders() 973 NIR_PASS(_, consumer, nir_remove_dead_variables, nir_var_shader_in, NULL); in brw_nir_link_shaders()
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H A D | brw_kernel.c | 341 * nir_remove_dead_variables and split_per_member_structs below see the in brw_kernel_from_spirv() 392 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_all, NULL); in brw_kernel_from_spirv()
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H A D | brw_nir_lower_ray_queries.c | 550 nir_remove_dead_variables(shader, in brw_nir_lower_ray_queries()
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/third_party/mesa3d/src/gallium/drivers/r600/sfn/ |
H A D | sfn_nir.cpp | 770 NIR_PASS_V(sh, nir_remove_dead_variables, nir_var_shader_in, NULL); in r600_shader_from_nir() 771 NIR_PASS_V(sh, nir_remove_dead_variables, nir_var_shader_out, NULL); in r600_shader_from_nir()
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/third_party/mesa3d/src/gallium/drivers/zink/ |
H A D | zink_compiler.c | 1039 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_shader_temp, NULL); in decompose_attribs() 1493 NIR_PASS_V(producer, nir_remove_dead_variables, nir_var_shader_temp, NULL); in zink_compiler_assign_io() 1520 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_shader_temp, NULL); in zink_compiler_assign_io() 2124 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_shader_temp, NULL); in zink_shader_compile() 2146 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_shader_temp, NULL); in zink_shader_compile() 2255 NIR_PASS_V(shader, nir_remove_dead_variables, nir_var_shader_temp, NULL); in unbreak_bos() 2506 NIR_PASS_V(shader, nir_remove_dead_variables, nir_var_shader_temp, NULL); in lower_bindless() 3076 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_function_temp, NULL); in zink_shader_create() 3206 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_shader_temp, NULL); in zink_shader_create() 3408 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_function_tem in zink_shader_tcs_create() [all...] |
/third_party/mesa3d/src/broadcom/vulkan/ |
H A D | v3dv_pipeline.c | 281 OPT(nir_remove_dead_variables, in nir_optimize() 372 * nir_remove_dead_variables below sees the corresponding stores in preprocess_nir() 981 NIR_PASS(_, nir, nir_remove_dead_variables, nir_var_shader_out, NULL); in lower_fs_io() 1719 NIR_PASS(_, producer, nir_remove_dead_variables, nir_var_shader_out, NULL); in link_shaders() 1720 NIR_PASS(_, consumer, nir_remove_dead_variables, nir_var_shader_in, NULL); in link_shaders() 1731 * we need to call nir_remove_dead_variables() again here. in link_shaders() 1733 NIR_PASS(_, producer, nir_remove_dead_variables, nir_var_shader_out, NULL); in link_shaders() 1734 NIR_PASS(_, consumer, nir_remove_dead_variables, nir_var_shader_in, NULL); in link_shaders()
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/third_party/mesa3d/src/intel/blorp/ |
H A D | blorp.c | 242 nir_remove_dead_variables(nir, nir_var_shader_in, NULL); in blorp_compile_fs()
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/third_party/mesa3d/src/gallium/drivers/i915/ |
H A D | i915_screen.c | 218 NIR_PASS(progress, s, nir_remove_dead_variables, nir_var_function_temp, in i915_optimize_nir()
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/third_party/mesa3d/src/microsoft/clc/ |
H A D | clc_compiler.c | 981 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_uniform | nir_var_mem_ubo | in clc_spirv_to_dxil() 1015 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_mem_shared | nir_var_function_temp, NULL); in clc_spirv_to_dxil()
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/third_party/mesa3d/src/mesa/state_tracker/ |
H A D | st_glsl_to_nir.cpp | 385 nir_remove_dead_variables(nir, mask, &opts); in st_nir_preprocess() 550 nir_remove_dead_variables(nir, mask, NULL); in st_glsl_to_nir_post_opts()
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/third_party/mesa3d/src/freedreno/ir3/ |
H A D | ir3_nir.c | 364 OPT_V(s, nir_remove_dead_variables, nir_var_function_temp, NULL); in ir3_finalize_nir()
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/third_party/mesa3d/src/freedreno/vulkan/ |
H A D | tu_shader.c | 658 nir_remove_dead_variables(shader, in tu_lower_io() 813 * - nir_remove_dead_variables with varyings, so that we could align in tu_shader_create()
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/third_party/mesa3d/src/broadcom/compiler/ |
H A D | vir.c | 918 NIR_PASS(_, c->s, nir_remove_dead_variables, nir_var_shader_in, NULL); in v3d_nir_lower_vs_early() 952 NIR_PASS(_, c->s, nir_remove_dead_variables, nir_var_shader_in, NULL); in v3d_nir_lower_gs_early()
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/third_party/mesa3d/src/amd/common/ |
H A D | ac_nir_lower_ngg.c | 1525 nir_remove_dead_variables(shader, nir_var_function_temp, NULL); in ac_nir_lower_ngg_nogs() 2113 nir_remove_dead_variables(shader, nir_var_function_temp, NULL); in ac_nir_lower_ngg_gs() 3069 nir_remove_dead_variables(shader, nir_var_function_temp, NULL); in ac_nir_lower_ngg_ms()
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