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Searched refs:nir_push_else (Results 1 - 25 of 44) sorted by relevance

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/third_party/mesa3d/src/compiler/nir/
H A Dnir_lower_fp16_conv.c106 nir_push_else(b, NULL); in float_to_half_impl()
126 nir_push_else(b, NULL); in float_to_half_impl()
144 nir_push_else(b, NULL); in float_to_half_impl()
155 nir_push_else(b, NULL); in float_to_half_impl()
168 nir_push_else(b, NULL); in float_to_half_impl()
H A Dnir_opt_uniform_atomics.c233 nir_push_else(b, nif); in optimize_atomic()
271 nir_push_else(b, helper_nif); in optimize_and_rewrite_atomic()
H A Dnir_lower_printf.c126 nir_push_else(b, NULL); in lower_printf_instr()
H A Dnir_lower_clip_disable.c55 nir_push_else(b, NULL); in recursive_if_chain()
H A Dnir_lower_array_deref_of_vec.c55 nir_push_else(b, NULL); in build_write_masked_stores()
H A Dnir_lower_indirect_derefs.c57 nir_push_else(b, NULL); in emit_indirect_load_store_deref()
H A Dnir_lower_goto_ifs.c265 nir_push_else(b, NULL); in route_to_cond()
813 nir_push_else(b, NULL); in select_blocks()
/third_party/mesa3d/src/mesa/state_tracker/
H A Dst_pbo_compute.c366 nir_push_else(b, NULL); in write_conversion()
369 nir_push_else(b, NULL); in write_conversion()
407 nir_push_else(b, NULL); in grab_components()
413 nir_push_else(b, NULL); in grab_components()
416 nir_push_else(b, NULL); in grab_components()
419 nir_push_else(b, NULL); in grab_components()
440 } nir_push_else(b, NULL); { in handle_swap()
448 } nir_push_else(b, NULL); { in handle_swap()
529 nir_push_else(b, NULL); in convert_swap_write()
532 nir_push_else( in convert_swap_write()
[all...]
/third_party/mesa3d/src/compiler/nir/tests/
H A Dlower_returns_tests.cpp104 nir_push_else(&bld, NULL); in TEST_F()
180 nir_push_else(&bld, NULL); in TEST_F()
H A Dopt_if_tests.cpp75 nir_push_else(&bld, NULL); in TEST_F()
112 nir_push_else(&bld, NULL); in TEST_F()
/third_party/mesa3d/src/gallium/drivers/r600/sfn/
H A Dsfn_nir_legalize_image_load_store.cpp120 nir_if *load_else = nir_push_else(b, load_if); in r600_legalize_image_load_store_impl()
130 nir_if *else_exists = nir_push_else(b, if_exists); in r600_legalize_image_load_store_impl()
/third_party/mesa3d/src/amd/vulkan/
H A Dradv_meta_etc_decode.c232 nir_push_else(&b, NULL); in build_shader()
299 nir_push_else(&b, NULL); in build_shader()
331 nir_push_else(&b, NULL); in build_shader()
365 nir_push_else(&b, NULL); in build_shader()
374 nir_push_else(&b, NULL); in build_shader()
405 nir_push_else(&b, NULL); in build_shader()
442 nir_push_else(&b, NULL); in build_shader()
487 nir_push_else(&b, NULL); in build_shader()
512 nir_push_else(&b, NULL); in build_shader()
H A Dradv_acceleration_structure.c856 nir_push_else(b, NULL); in get_indices()
864 nir_push_else(b, NULL); in get_indices()
877 nir_push_else(b, NULL); in get_indices()
990 nir_push_else(b, NULL); in get_vertices()
1264 nir_push_else(&b, NULL); in build_leaf_shader()
1302 nir_push_else(&b, NULL); in build_leaf_shader()
1315 nir_push_else(&b, NULL); in build_leaf_shader()
1447 nir_push_else(b, NULL); in determine_bounds()
1464 nir_push_else(b, NULL); in determine_bounds()
1473 nir_push_else( in determine_bounds()
[all...]
H A Dradv_query.c55 nir_push_else(b, NULL); in radv_store_availability()
162 nir_push_else(&b, NULL); in build_occlusion_query_shader()
182 nir_push_else(&b, NULL); in build_occlusion_query_shader()
264 nir_push_else(&b, NULL); in build_pipeline_statistics_query_shader()
325 nir_push_else(&b, NULL); in build_pipeline_statistics_query_shader()
337 nir_push_else(&b, NULL); /* nir_i2b(&b, available32) */ in build_pipeline_statistics_query_shader()
356 nir_push_else(&b, NULL); in build_pipeline_statistics_query_shader()
481 nir_push_else(&b, NULL); in build_tfb_query_shader()
585 nir_push_else(&b, NULL); in build_timestamp_query_shader()
734 nir_push_else( in build_pg_query_shader()
[all...]
H A Dradv_device_generated_commands.c455 nir_push_else(&b, NULL); in build_dgc_prepare_shader()
460 nir_push_else(&b, NULL); in build_dgc_prepare_shader()
490 nir_push_else(&b, NULL); in build_dgc_prepare_shader()
543 nir_push_else(&b, NULL); in build_dgc_prepare_shader()
611 nir_push_else(&b, NULL); in build_dgc_prepare_shader()
708 nir_push_else(&b, NULL); in build_dgc_prepare_shader()
799 nir_push_else(&b, NULL); in build_dgc_prepare_shader()
H A Dradv_nir_lower_ray_queries.c380 nir_push_else(b, NULL); in lower_rq_initialize()
573 nir_push_else(b, NULL); in insert_traversal_triangle_case()
716 nir_push_else(b, NULL); in lower_rq_proceed()
777 nir_push_else(b, NULL); in lower_rq_proceed()
805 nir_push_else(b, NULL); in lower_rq_proceed()
H A Dradv_meta_copy_vrs_htile.c125 nir_push_else(&b, NULL); in build_copy_vrs_htile_shader()
H A Dradv_pipeline_rt.c1322 nir_push_else(b, NULL); in insert_traversal_aabb_case()
1478 nir_push_else(&b, NULL); in build_traversal_shader()
1530 nir_push_else(&b, NULL); in build_traversal_shader()
1557 nir_push_else(&b, NULL); in build_traversal_shader()
1594 nir_push_else(&b, NULL); in build_traversal_shader()
/third_party/mesa3d/src/intel/compiler/
H A Dbrw_nir_rt.c241 nir_push_else(b, NULL); in build_terminate_ray()
316 nir_push_else(&b, NULL); in lower_ray_walk_intrinsics()
476 nir_push_else(&b, NULL); in brw_nir_create_raygen_trampoline()
H A Dbrw_nir_lower_intersection_shader.c174 nir_push_else(b, NULL); in brw_nir_lower_intersection_shader()
H A Dbrw_nir_lower_shader_calls.c363 nir_push_else(b, NULL); in brw_nir_create_trivial_return_shader()
/third_party/mesa3d/src/panfrost/lib/
H A Dpan_indirect_dispatch.c109 nir_push_else(&b, NULL); in pan_indirect_dispatch_init()
/third_party/mesa3d/src/gallium/drivers/zink/
H A Dzink_lower_cubemap_to_array.c363 nir_if *use_face_x_else = nir_push_else(b, use_face_x_if); in lower_cube_coords()
371 nir_if *use_face_y_else = nir_push_else(b, use_face_y_if); in lower_cube_coords()
/third_party/mesa3d/src/microsoft/compiler/
H A Ddxil_nir_lower_int_cubemaps.c402 nir_if *use_face_x_else = nir_push_else(b, use_face_x_if); in lower_cube_coords()
410 nir_if *use_face_y_else = nir_push_else(b, use_face_y_if); in lower_cube_coords()
/third_party/mesa3d/src/microsoft/vulkan/
H A Ddzn_nir.c444 nir_push_else(&b, NULL); in dzn_nir_triangle_fan_prim_restart_rewrite_index_shader()
449 nir_push_else(&b, NULL); in dzn_nir_triangle_fan_prim_restart_rewrite_index_shader()

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