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Searched refs:nir_opt_trivial_continues (Results 1 - 18 of 18) sorted by relevance

/third_party/mesa3d/src/compiler/nir/
H A Dnir_opt_trivial_continues.c118 nir_opt_trivial_continues(nir_shader *shader) in nir_opt_trivial_continues() function
H A Dnir.h5567 bool nir_opt_trivial_continues(nir_shader *shader);
/third_party/mesa3d/src/gallium/drivers/radeonsi/
H A Dsi_shader_nir.c78 NIR_PASS(lower_alu_to_scalar, nir, nir_opt_trivial_continues); in si_nir_opts()
/third_party/mesa3d/src/panfrost/vulkan/
H A Dpanvk_vX_shader.c282 NIR_PASS_V(nir, nir_opt_trivial_continues); in shader_create()
/third_party/mesa3d/src/gallium/drivers/i915/
H A Di915_screen.c212 NIR_PASS(progress, s, nir_opt_trivial_continues); in i915_optimize_nir()
/third_party/mesa3d/src/microsoft/spirv_to_dxil/
H A Ddxil_spirv_nir.c717 if (nir_opt_trivial_continues(nir)) { in dxil_spirv_nir_passes()
/third_party/mesa3d/src/freedreno/ir3/
H A Dir3_nir.c163 if (OPT(s, nir_opt_trivial_continues)) { in ir3_optimize_loop()
165 /* If nir_opt_trivial_continues makes progress, then we need to clean in ir3_optimize_loop()
/third_party/mesa3d/src/compiler/glsl/
H A Dgl_nir_linker.c73 if (nir_opt_trivial_continues(nir)) { in gl_nir_opts()
/third_party/mesa3d/src/gallium/drivers/r600/sfn/
H A Dsfn_nir.cpp557 if (nir_opt_trivial_continues(shader)) { in optimize_once()
/third_party/mesa3d/src/gallium/frontends/lavapipe/
H A Dlvp_pipeline.c347 NIR_PASS(trivial_continues, nir, nir_opt_trivial_continues); in optimize()
350 /* If nir_opt_trivial_continues makes progress, then we need to clean in optimize()
/third_party/mesa3d/src/intel/compiler/
H A Dbrw_nir.c620 if (OPT(nir_opt_trivial_continues)) { in brw_nir_optimize()
621 /* If nir_opt_trivial_continues makes progress, then we need to clean in brw_nir_optimize()
/third_party/mesa3d/src/gallium/drivers/etnaviv/
H A Detnaviv_compiler_nir.c160 if (OPT(s, nir_opt_trivial_continues)) { in etna_optimize_loop()
162 /* If nir_opt_trivial_continues makes progress, then we need to clean in etna_optimize_loop()
/third_party/mesa3d/src/gallium/drivers/freedreno/a2xx/
H A Dir2_nir.c89 if (OPT(s, nir_opt_trivial_continues)) { in ir2_optimize_loop()
91 /* If nir_opt_trivial_continues makes progress, then we need to clean in ir2_optimize_loop()
/third_party/mesa3d/src/gallium/auxiliary/nir/
H A Dtgsi_to_nir.c2472 if (nir_opt_trivial_continues(nir)) { in ttn_optimize_nir()
H A Dnir_to_tgsi.c3198 NIR_PASS(progress, s, nir_opt_trivial_continues); in ntt_optimize_nir()
/third_party/mesa3d/src/amd/vulkan/
H A Dradv_shader.c196 if (nir_opt_trivial_continues(shader)) { in radv_optimize_nir()
/third_party/mesa3d/src/broadcom/vulkan/
H A Dv3dv_pipeline.c319 if (nir_opt_trivial_continues(nir)) { in nir_optimize()
/third_party/mesa3d/src/nouveau/codegen/
H A Dnv50_ir_from_nir.cpp3233 NIR_PASS(progress, nir, nir_opt_trivial_continues);

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