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Searched refs:nir_opt_constant_folding (Results 1 - 25 of 51) sorted by relevance

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/third_party/mesa3d/src/compiler/nir/tests/
H A Dbuilder_tests.cpp109 NIR_PASS_V(b->shader, nir_opt_constant_folding); in TEST_F()
125 NIR_PASS_V(b->shader, nir_opt_constant_folding); in TEST_F()
144 NIR_PASS_V(b->shader, nir_opt_constant_folding); in TEST_F()
H A Dopt_if_tests.cpp177 nir_opt_constant_folding(bld.shader); in TEST_F()
H A Dalgebraic_tests.cpp83 nir_opt_constant_folding(b->shader); in test_op()
/third_party/mesa3d/src/imagination/rogue/
H A Drogue_nir.c126 NIR_PASS(progress, nir, nir_opt_constant_folding); in rogue_nir_passes()
143 NIR_PASS_V(nir, nir_opt_constant_folding); in rogue_nir_passes()
/third_party/mesa3d/src/gallium/drivers/radeonsi/
H A Dsi_shader_nir.c100 NIR_PASS(progress, nir, nir_opt_constant_folding); in si_nir_opts()
111 NIR_PASS(progress, nir, nir_opt_constant_folding); in si_nir_opts()
143 NIR_PASS_V(nir, nir_opt_constant_folding); in si_nir_late_opts()
H A Dsi_nir_optim.c200 NIR_PASS(progress, shader, nir_opt_constant_folding); in si_nir_is_output_const_if_tex_is_const()
/third_party/mesa3d/src/gallium/drivers/etnaviv/tests/
H A Dlower_ubo_tests.cpp127 nir_opt_constant_folding(b.shader); in TEST_F()
131 nir_opt_constant_folding(b.shader); in TEST_F()
/third_party/mesa3d/src/intel/compiler/
H A Dbrw_nir.c179 nir_opt_constant_folding(nir); in brw_nir_lower_vs_inputs()
309 nir_opt_constant_folding(nir); in brw_nir_lower_vue_inputs()
360 nir_opt_constant_folding(nir); in brw_nir_lower_tes_inputs()
464 nir_opt_constant_folding(nir); in brw_nir_lower_fs_inputs()
492 nir_opt_constant_folding(nir); in brw_nir_lower_tcs_outputs()
604 OPT(nir_opt_constant_folding); in brw_nir_optimize()
610 OPT(nir_opt_constant_folding); in brw_nir_optimize()
1118 OPT(nir_opt_constant_folding); in brw_vectorize_lower_mem_access()
1219 OPT(nir_opt_constant_folding); in brw_postprocess_nir()
H A Dbrw_mesh.cpp193 NIR_PASS(_, shader, nir_opt_constant_folding); in brw_nir_adjust_payload()
746 NIR_PASS(_, shader, nir_opt_constant_folding); in brw_compile_mesh()
/third_party/mesa3d/src/freedreno/ir3/
H A Dir3_nir.c130 progress |= OPT(s, nir_opt_constant_folding); in ir3_optimize_loop()
152 OPT(s, nir_opt_constant_folding); in ir3_optimize_loop()
720 progress |= OPT(s, nir_opt_constant_folding); in ir3_nir_lower_variant()
796 OPT_V(s, nir_opt_constant_folding); in ir3_nir_lower_variant()
H A Dir3_context.c93 NIR_PASS(progress, ctx->s, nir_opt_constant_folding); in ir3_context_init()
109 NIR_PASS(progress, ctx->s, nir_opt_constant_folding); in ir3_context_init()
/third_party/mesa3d/src/gallium/drivers/i915/
H A Di915_screen.c198 NIR_PASS(progress, s, nir_opt_constant_folding); in i915_optimize_nir()
209 NIR_PASS(progress, s, nir_opt_constant_folding); in i915_optimize_nir()
/third_party/mesa3d/src/asahi/compiler/
H A Dcmdline.c147 NIR_PASS_V(nir[i], nir_opt_constant_folding); in compile_shader()
/third_party/mesa3d/src/compiler/clc/
H A Dclc.c108 NIR_PASS(progress, s, nir_opt_constant_folding); in clc_libclc_optimize()
/third_party/mesa3d/src/gallium/drivers/lima/
H A Dlima_program.c140 NIR_PASS(progress, s, nir_opt_constant_folding); in lima_program_optimize_vs_nir()
251 NIR_PASS(progress, s, nir_opt_constant_folding); in lima_program_optimize_fs_nir()
/third_party/mesa3d/src/panfrost/bifrost/
H A Dcmdline.c192 NIR_PASS_V(nir[i], nir_opt_constant_folding); in compile_shader()
H A Dbifrost_compile.c4472 NIR_PASS(progress, nir, nir_opt_constant_folding); in bi_optimize_nir()
4485 nir_opt_constant_folding); in bi_optimize_nir()
4513 NIR_PASS(progress, nir, nir_opt_constant_folding); in bi_optimize_nir()
4531 NIR_PASS(progress, nir, nir_opt_constant_folding); in bi_optimize_nir()
4889 NIR_PASS_V(nir, nir_opt_constant_folding); in bi_finalize_nir()
/third_party/mesa3d/src/compiler/glsl/
H A Dgl_nir_linker.c85 NIR_PASS(progress, nir, nir_opt_constant_folding); in gl_nir_opts()
101 nir_opt_constant_folding); in gl_nir_opts()
/third_party/mesa3d/src/gallium/drivers/r600/sfn/
H A Dsfn_nir.cpp553 NIR_PASS(progress, shader, nir_opt_constant_folding); in optimize_once()
715 NIR_PASS_V(sel->nir, nir_opt_constant_folding); in r600_shader_from_nir()
/third_party/mesa3d/src/broadcom/compiler/
H A Dvir.c931 NIR_PASS(_, c->s, nir_opt_constant_folding); in v3d_nir_lower_vs_early()
965 NIR_PASS(_, c->s, nir_opt_constant_folding); in v3d_nir_lower_gs_early()
1579 NIR_PASS(_, c->s, nir_opt_constant_folding); in v3d_attempt_compile()
1600 NIR_PASS(_, c->s, nir_opt_constant_folding); in v3d_attempt_compile()
/third_party/mesa3d/src/compiler/nir/
H A Dnir_opt_constant_folding.c383 nir_opt_constant_folding(nir_shader *shader) in nir_opt_constant_folding() function
/third_party/mesa3d/src/microsoft/clc/
H A Dclc_compiler.c826 NIR_PASS(progress, nir, nir_opt_constant_folding); in clc_spirv_to_dxil()
853 NIR_PASS(progress, nir, nir_opt_constant_folding); in clc_spirv_to_dxil()
/third_party/mesa3d/src/amd/vulkan/
H A Dradv_shader.c207 NIR_PASS(progress, shader, nir_opt_constant_folding); in radv_optimize_nir()
238 NIR_PASS(_, nir, nir_opt_constant_folding); in radv_optimize_nir_algebraic()
262 NIR_PASS(_, nir, nir_opt_constant_folding); in radv_optimize_nir_algebraic()
994 NIR_PASS(_, nir, nir_opt_constant_folding); in radv_shader_spirv_to_nir()
1153 NIR_PASS(_, nir, nir_opt_constant_folding); in radv_lower_io()
/third_party/mesa3d/src/gallium/frontends/clover/nir/
H A Dinvocation.cpp517 NIR_PASS_V(nir, nir_opt_constant_folding);
/third_party/mesa3d/src/microsoft/spirv_to_dxil/
H A Ddxil_spirv_nir.c715 NIR_PASS(progress, nir, nir_opt_constant_folding); in dxil_spirv_nir_passes()

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