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Help
Searched
refs:next_variant
(Results
1 - 6
of
6
) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/r600/
H
A
D
r600_shader.h
169
struct r600_pipe_shader *
next_variant
;
member
H
A
D
r600_state_common.c
942
struct r600_pipe_shader *p = sel->current, *c = p->
next_variant
;
in r600_shader_select()
946
c = c->
next_variant
;
in r600_shader_select()
950
p->
next_variant
= c->
next_variant
;
in r600_shader_select()
975
shader->
next_variant
= sel->current;
in r600_shader_select()
1180
c = p->
next_variant
;
in r600_delete_shader_selector()
/third_party/mesa3d/src/gallium/drivers/d3d12/
H
A
D
d3d12_compiler.h
194
struct d3d12_shader *
next_variant
;
member
H
A
D
d3d12_pipeline_state.cpp
428
shader = shader->
next_variant
;
in d3d12_gfx_pipeline_state_cache_invalidate_shader()
544
shader = shader->
next_variant
;
in d3d12_compute_pipeline_state_cache_invalidate_shader()
H
A
D
d3d12_compiler.cpp
1075
variant = variant->
next_variant
) {
in select_shader_variant()
1230
new_variant->
next_variant
= sel->first;
in select_shader_variant()
1527
shader = shader->
next_variant
;
in d3d12_shader_free()
H
A
D
d3d12_context.cpp
1074
iter = iter->
next_variant
;
in delete_shader()
1224
iter = iter->
next_variant
;
Completed in 13 milliseconds