Searched refs:nextAngle (Results 1 - 3 of 3) sorted by relevance
/third_party/skia/src/pathops/ |
H A D | SkOpSegment.cpp | 343 bool SkOpSegment::ComputeOneSum(const SkOpAngle* baseAngle, SkOpAngle* nextAngle, in ComputeOneSum() argument 356 SkOpSegment* nextSegment = nextAngle->segment(); in ComputeOneSum() 361 nextSegment->setUpWindings(nextAngle->start(), nextAngle->end(), &sumMiWinding, in ComputeOneSum() 364 nextAngle, &last)) { in ComputeOneSum() 368 nextSegment->setUpWindings(nextAngle->start(), nextAngle->end(), &sumMiWinding, in ComputeOneSum() 370 if (!nextSegment->markAngle(maxWinding, sumWinding, nextAngle, &last)) { in ComputeOneSum() 374 nextAngle->setLastMarked(last); in ComputeOneSum() 378 bool SkOpSegment::ComputeOneSumReverse(SkOpAngle* baseAngle, SkOpAngle* nextAngle, in ComputeOneSumReverse() argument 594 SkOpAngle* nextAngle = angle->next(); findNextOp() local 690 SkOpAngle* nextAngle = angle->next(); findNextWinding() local 778 SkOpAngle* nextAngle = angle->next(); findNextXor() local [all...] |
H A D | SkOpSegment.h | 108 static bool ComputeOneSum(const SkOpAngle* baseAngle, SkOpAngle* nextAngle, 110 static bool ComputeOneSumReverse(SkOpAngle* baseAngle, SkOpAngle* nextAngle,
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fShaderMultisampleInterpolationTests.cpp | 812 const float nextAngle = ((float)triangleNdx + 1.0f) / (float)numTriangles * 2.0f * DE_PI; 822 data[(triangleNdx * 3 + 2) * 3 + 0] = tcu::Vec4(2.0f * deFloatCos(nextAngle), 2.0f * deFloatSin(nextAngle), 0.0f, 1.0f);
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