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Help
Searched
refs:new_view
(Results
1 - 2
of
2
) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/nouveau/nvc0/
H
A
D
nvc0_state_validate.c
807
struct pipe_sampler_view *
new_view
= NULL;
in nvc0_validate_fbread()
local
834
new_view
= pipe->create_sampler_view(pipe, sf->texture, &tmpl);
in nvc0_validate_fbread()
841
nvc0->fbtexture =
new_view
;
in nvc0_validate_fbread()
843
if (
new_view
) {
in nvc0_validate_fbread()
844
struct nv50_tic_entry *tic = nv50_tic_entry(
new_view
);
in nvc0_validate_fbread()
/third_party/mesa3d/src/gallium/drivers/d3d12/
H
A
D
d3d12_context.cpp
1001
struct pipe_sampler_view *
new_view
= views[i];
in d3d12_set_sampler_views()
local
1002
if (
new_view
)
in d3d12_set_sampler_views()
1003
d3d12_increment_sampler_view_bind_count(pctx, shader_type,
new_view
);
in d3d12_set_sampler_views()
Completed in 5 milliseconds