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/third_party/mesa3d/src/compiler/glsl/
H A Dlinker.cpp2632 unsigned needed_mask = (1 << needed_count) - 1; in find_available_slots() local
2642 if ((needed_mask & ~used_mask) == needed_mask) in find_available_slots()
2645 needed_mask <<= 1; in find_available_slots()

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