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Searched refs:needed_descs (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_draw.cpp454 unsigned needed_descs = 0; in check_descriptors_left() local
463 needed_descs += shader->current->num_cb_bindings; in check_descriptors_left()
464 needed_descs += shader->current->end_srv_binding - shader->current->begin_srv_binding; in check_descriptors_left()
465 needed_descs += shader->current->nir->info.num_ssbos; in check_descriptors_left()
466 needed_descs += shader->current->nir->info.num_images; in check_descriptors_left()
469 if (d3d12_descriptor_heap_get_remaining_handles(batch->view_heap) < needed_descs) in check_descriptors_left()
472 needed_descs = 0; in check_descriptors_left()
479 needed_descs += shader->current->end_srv_binding - shader->current->begin_srv_binding; in check_descriptors_left()
482 if (d3d12_descriptor_heap_get_remaining_handles(batch->sampler_heap) < needed_descs) in check_descriptors_left()

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