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Searched refs:need_resolve (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/imagination/vulkan/
H A Dpvr_hw_pass.h133 bool need_resolve; member
136 * pvr_renderpass_hwsetup_eot_surface::need_resolve is set to true.
141 * pvr_renderpass_hwsetup_eot_surface::need_resolve is set to true.
H A Dpvr_hw_pass.c105 eot_surface->need_resolve = false; in pvr_create_renderpass_hwsetup()
H A Dpvr_cmd_buffer.c902 if (surface->need_resolve) in pvr_sub_cmd_gfx_job_init()
911 surface->need_resolve, in pvr_sub_cmd_gfx_job_init()

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