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Searched refs:need_lds_pos (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/r600/sfn/
H A Dsfn_shader.h112 bool need_lds_pos() const {return m_need_lds_pos;} in need_lds_pos() function in r600::ShaderInput
H A Dsfn_shader.cpp511 if (input.need_lds_pos()) { in scan_shader()
1346 if (info.need_lds_pos()) in get_shader_info()
H A Dsfn_shader_fs.cpp617 if (inp.need_lds_pos()) { in allocate_interpolators_or_inputs()

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