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Searched refs:ndxStr (Results 1 - 6 of 6) sorted by relevance

/third_party/vk-gl-cts/modules/gles3/performance/
H A Des3pShaderCompilationCases.cpp774 string ndxStr = de::toString(lightNdx);
777 "uniform mediump vec3 u_light" + ndxStr + "_color${NAME_SPEC};\n"
778 "uniform mediump vec3 u_light" + ndxStr + "_direction${NAME_SPEC};\n";
782 "uniform mediump vec4 u_light" + ndxStr + "_position${NAME_SPEC};\n"
783 "uniform mediump float u_light" + ndxStr + "_constantAttenuation${NAME_SPEC};\n"
784 "uniform mediump float u_light" + ndxStr + "_linearAttenuation${NAME_SPEC};\n"
785 "uniform mediump float u_light" + ndxStr + "_quadraticAttenuation${NAME_SPEC};\n";
858 string ndxStr = de::toString(lightNdx);
861 " /* Light " + ndxStr + " */\n";
866 " mediump float distanceToLight" + ndxStr
[all...]
/third_party/vk-gl-cts/modules/gles2/performance/
H A Des2pShaderCompilationCases.cpp773 string ndxStr = de::toString(lightNdx);
776 "uniform mediump vec3 u_light" + ndxStr + "_color${NAME_SPEC};\n"
777 "uniform mediump vec3 u_light" + ndxStr + "_direction${NAME_SPEC};\n";
781 "uniform mediump vec4 u_light" + ndxStr + "_position${NAME_SPEC};\n"
782 "uniform mediump float u_light" + ndxStr + "_constantAttenuation${NAME_SPEC};\n"
783 "uniform mediump float u_light" + ndxStr + "_linearAttenuation${NAME_SPEC};\n"
784 "uniform mediump float u_light" + ndxStr + "_quadraticAttenuation${NAME_SPEC};\n";
857 string ndxStr = de::toString(lightNdx);
860 " /* Light " + ndxStr + " */\n";
865 " mediump float distanceToLight" + ndxStr
[all...]
/third_party/vk-gl-cts/modules/glshared/
H A DglsLongStressTestUtil.cpp561 const std::string ndxStr = de::toString(i); in generateVertexUniformLoopLightContext() local
563 context.uniforms.push_back(gls::VarSpec("u_spotLight${NS}["+ndxStr+"].color", Vec3(0.0f), Vec3(1.0f))); in generateVertexUniformLoopLightContext()
564 context.uniforms.push_back(gls::VarSpec("u_spotLight${NS}["+ndxStr+"].position", Vec4(-1.0f), Vec4(1.0f))); in generateVertexUniformLoopLightContext()
565 context.uniforms.push_back(gls::VarSpec("u_spotLight${NS}["+ndxStr+"].direction", Vec3(-1.0f), Vec3(1.0f))); in generateVertexUniformLoopLightContext()
566 context.uniforms.push_back(gls::VarSpec("u_spotLight${NS}["+ndxStr+"].constantAttenuation", 0.1f, 1.0f)); in generateVertexUniformLoopLightContext()
567 context.uniforms.push_back(gls::VarSpec("u_spotLight${NS}["+ndxStr+"].linearAttenuation", 0.1f, 1.0f)); in generateVertexUniformLoopLightContext()
568 context.uniforms.push_back(gls::VarSpec("u_spotLight${NS}["+ndxStr+"].quadraticAttenuation", 0.1f, 1.0f)); in generateVertexUniformLoopLightContext()
569 context.uniforms.push_back(gls::VarSpec("u_spotLight${NS}["+ndxStr+"].spotExponent", 0.1f, 1.0f)); in generateVertexUniformLoopLightContext()
570 context.uniforms.push_back(gls::VarSpec("u_spotLight${NS}["+ndxStr+"].spotCutoff", 0.1f, 1.0f)); in generateVertexUniformLoopLightContext()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fTextureUnitTests.cpp212 string ndxStr = de::toString(ndx); in generateMultiTexFragmentShader() local
213 string samplerName = "u_sampler" + ndxStr; in generateMultiTexFragmentShader()
214 string transformationName = "u_trans" + ndxStr; in generateMultiTexFragmentShader()
215 string scaleName = "u_texScale" + ndxStr; in generateMultiTexFragmentShader()
216 string biasName = "u_texBias" + ndxStr; in generateMultiTexFragmentShader()
552 string ndxStr = de::toString(ndx); in setUniforms() local
554 ctx.uniform1i(ctx.getUniformLocation(program, ("u_sampler" + ndxStr).c_str()), ndx); in setUniforms()
555 ctx.uniformMatrix4fv(ctx.getUniformLocation(program, ("u_trans" + ndxStr).c_str()), 1, GL_FALSE, (GLfloat*)&m_transformations[ndx].getColumnMajorData()[0]); in setUniforms()
556 ctx.uniform4fv(ctx.getUniformLocation(program, ("u_texScale" + ndxStr).c_str()), 1, m_texScales[ndx].getPtr()); in setUniforms()
557 ctx.uniform4fv(ctx.getUniformLocation(program, ("u_texBias" + ndxStr) in setUniforms()
[all...]
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fTextureUnitTests.cpp143 string ndxStr = de::toString(ndx); in generateMultiTexFragmentShader() local
144 string samplerName = "u_sampler" + ndxStr; in generateMultiTexFragmentShader()
145 string transformationName = "u_trans" + ndxStr; in generateMultiTexFragmentShader()
405 string ndxStr = de::toString(ndx); in setUniforms() local
407 ctx.uniform1i(ctx.getUniformLocation(program, ("u_sampler" + ndxStr).c_str()), ndx); in setUniforms()
408 ctx.uniformMatrix3fv(ctx.getUniformLocation(program, ("u_trans" + ndxStr).c_str()), 1, GL_FALSE, (GLfloat*)&m_transformations[ndx].getColumnMajorData()[0]); in setUniforms()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fSeparateShaderTests.cpp344 const string ndxStr = de::toString(varNdx);
346 ? "var" + ndxStr : "vtxVar" + ndxStr);
348 ? "var" + ndxStr : "frgVar" + ndxStr);

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