Searched refs:ndxStr (Results 1 - 6 of 6) sorted by relevance
/third_party/vk-gl-cts/modules/gles3/performance/ |
H A D | es3pShaderCompilationCases.cpp | 774 string ndxStr = de::toString(lightNdx); 777 "uniform mediump vec3 u_light" + ndxStr + "_color${NAME_SPEC};\n" 778 "uniform mediump vec3 u_light" + ndxStr + "_direction${NAME_SPEC};\n"; 782 "uniform mediump vec4 u_light" + ndxStr + "_position${NAME_SPEC};\n" 783 "uniform mediump float u_light" + ndxStr + "_constantAttenuation${NAME_SPEC};\n" 784 "uniform mediump float u_light" + ndxStr + "_linearAttenuation${NAME_SPEC};\n" 785 "uniform mediump float u_light" + ndxStr + "_quadraticAttenuation${NAME_SPEC};\n"; 858 string ndxStr = de::toString(lightNdx); 861 " /* Light " + ndxStr + " */\n"; 866 " mediump float distanceToLight" + ndxStr [all...] |
/third_party/vk-gl-cts/modules/gles2/performance/ |
H A D | es2pShaderCompilationCases.cpp | 773 string ndxStr = de::toString(lightNdx); 776 "uniform mediump vec3 u_light" + ndxStr + "_color${NAME_SPEC};\n" 777 "uniform mediump vec3 u_light" + ndxStr + "_direction${NAME_SPEC};\n"; 781 "uniform mediump vec4 u_light" + ndxStr + "_position${NAME_SPEC};\n" 782 "uniform mediump float u_light" + ndxStr + "_constantAttenuation${NAME_SPEC};\n" 783 "uniform mediump float u_light" + ndxStr + "_linearAttenuation${NAME_SPEC};\n" 784 "uniform mediump float u_light" + ndxStr + "_quadraticAttenuation${NAME_SPEC};\n"; 857 string ndxStr = de::toString(lightNdx); 860 " /* Light " + ndxStr + " */\n"; 865 " mediump float distanceToLight" + ndxStr [all...] |
/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsLongStressTestUtil.cpp | 561 const std::string ndxStr = de::toString(i); in generateVertexUniformLoopLightContext() local 563 context.uniforms.push_back(gls::VarSpec("u_spotLight${NS}["+ndxStr+"].color", Vec3(0.0f), Vec3(1.0f))); in generateVertexUniformLoopLightContext() 564 context.uniforms.push_back(gls::VarSpec("u_spotLight${NS}["+ndxStr+"].position", Vec4(-1.0f), Vec4(1.0f))); in generateVertexUniformLoopLightContext() 565 context.uniforms.push_back(gls::VarSpec("u_spotLight${NS}["+ndxStr+"].direction", Vec3(-1.0f), Vec3(1.0f))); in generateVertexUniformLoopLightContext() 566 context.uniforms.push_back(gls::VarSpec("u_spotLight${NS}["+ndxStr+"].constantAttenuation", 0.1f, 1.0f)); in generateVertexUniformLoopLightContext() 567 context.uniforms.push_back(gls::VarSpec("u_spotLight${NS}["+ndxStr+"].linearAttenuation", 0.1f, 1.0f)); in generateVertexUniformLoopLightContext() 568 context.uniforms.push_back(gls::VarSpec("u_spotLight${NS}["+ndxStr+"].quadraticAttenuation", 0.1f, 1.0f)); in generateVertexUniformLoopLightContext() 569 context.uniforms.push_back(gls::VarSpec("u_spotLight${NS}["+ndxStr+"].spotExponent", 0.1f, 1.0f)); in generateVertexUniformLoopLightContext() 570 context.uniforms.push_back(gls::VarSpec("u_spotLight${NS}["+ndxStr+"].spotCutoff", 0.1f, 1.0f)); in generateVertexUniformLoopLightContext()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fTextureUnitTests.cpp | 212 string ndxStr = de::toString(ndx); in generateMultiTexFragmentShader() local 213 string samplerName = "u_sampler" + ndxStr; in generateMultiTexFragmentShader() 214 string transformationName = "u_trans" + ndxStr; in generateMultiTexFragmentShader() 215 string scaleName = "u_texScale" + ndxStr; in generateMultiTexFragmentShader() 216 string biasName = "u_texBias" + ndxStr; in generateMultiTexFragmentShader() 552 string ndxStr = de::toString(ndx); in setUniforms() local 554 ctx.uniform1i(ctx.getUniformLocation(program, ("u_sampler" + ndxStr).c_str()), ndx); in setUniforms() 555 ctx.uniformMatrix4fv(ctx.getUniformLocation(program, ("u_trans" + ndxStr).c_str()), 1, GL_FALSE, (GLfloat*)&m_transformations[ndx].getColumnMajorData()[0]); in setUniforms() 556 ctx.uniform4fv(ctx.getUniformLocation(program, ("u_texScale" + ndxStr).c_str()), 1, m_texScales[ndx].getPtr()); in setUniforms() 557 ctx.uniform4fv(ctx.getUniformLocation(program, ("u_texBias" + ndxStr) in setUniforms() [all...] |
/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fTextureUnitTests.cpp | 143 string ndxStr = de::toString(ndx); in generateMultiTexFragmentShader() local 144 string samplerName = "u_sampler" + ndxStr; in generateMultiTexFragmentShader() 145 string transformationName = "u_trans" + ndxStr; in generateMultiTexFragmentShader() 405 string ndxStr = de::toString(ndx); in setUniforms() local 407 ctx.uniform1i(ctx.getUniformLocation(program, ("u_sampler" + ndxStr).c_str()), ndx); in setUniforms() 408 ctx.uniformMatrix3fv(ctx.getUniformLocation(program, ("u_trans" + ndxStr).c_str()), 1, GL_FALSE, (GLfloat*)&m_transformations[ndx].getColumnMajorData()[0]); in setUniforms()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fSeparateShaderTests.cpp | 344 const string ndxStr = de::toString(varNdx); 346 ? "var" + ndxStr : "vtxVar" + ndxStr); 348 ? "var" + ndxStr : "frgVar" + ndxStr);
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