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Searched refs:n_triangles (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderQuads.cpp614 const glw::GLint n_triangles = run.n_vertices / 3 /* vertices per triangle */; in iterate() local
617 triangleMatched.assign(n_triangles, false); in iterate()
619 for (int n_triangle = 0; n_triangle < n_triangles; ++n_triangle) in iterate()
627 for (int n_triangle_b = 0; n_triangle_b < n_triangles; ++n_triangle_b) in iterate()
H A DesextcTessellationShaderTriangles.cpp731 const glw::GLint n_triangles = run.n_vertices / 3 /* vertices per triangle */; in iterate() local
733 for (int n_triangle = 0; n_triangle < n_triangles; ++n_triangle) in iterate()
877 const glw::GLint n_triangles = run.n_vertices / 3 /* vertices per triangle */; in iterate() local
879 for (int n_triangle = 0; n_triangle < n_triangles; ++n_triangle) in iterate()

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